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renderer.hpp
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/
renderer.hpp
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#pragma once
#include "solver.hpp"
class Renderer
{
public:
explicit
Renderer(sf::RenderTarget& target)
: m_target{target}
{
}
void render(const Solver& solver) const
{
// Render constraint
const sf::Vector3f constraint = solver.getConstraint();
sf::CircleShape constraint_background{constraint.z};
constraint_background.setOrigin(constraint.z, constraint.z);
constraint_background.setFillColor(sf::Color::Black);
constraint_background.setPosition(constraint.x, constraint.y);
constraint_background.setPointCount(128);
m_target.draw(constraint_background);
// Render objects
sf::CircleShape circle{1.0f};
circle.setPointCount(32);
circle.setOrigin(1.0f, 1.0f);
const auto& objects = solver.getObjects();
for (const auto& obj : objects) {
circle.setPosition(obj.position);
circle.setScale(obj.radius, obj.radius);
circle.setFillColor(obj.color);
m_target.draw(circle);
}
}
private:
sf::RenderTarget& m_target;
};