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readytracker.go
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readytracker.go
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package bot
import (
"sync"
"github.com/jonas747/yagpdb/bot/eventsystem"
)
// ReadyTracker tracks process shards and initial readies/resumes, aswell as sending out events
var ReadyTracker = &readyTracker{}
type readyTracker struct {
receivedReadyOrResume []bool
allProcessShards []bool
totalShardCount int
mu sync.RWMutex
}
func (r *readyTracker) initTotalShardCount(count int) {
r.mu.Lock()
defer r.mu.Unlock()
r.totalShardCount = count
r.receivedReadyOrResume = make([]bool, count)
r.allProcessShards = make([]bool, count)
}
func (r *readyTracker) shardsAdded(shardIDs ...int) {
r.mu.Lock()
defer r.mu.Unlock()
for _, v := range shardIDs {
r.allProcessShards[v] = true
}
go eventsystem.QueueEventNonDiscord(eventsystem.NewEventData(nil, eventsystem.EventYagShardsAdded, shardIDs))
}
func (r *readyTracker) handleReadyOrResume(evt *eventsystem.EventData) {
s := evt.Session
r.mu.Lock()
defer r.mu.Unlock()
alreadyReady := r.receivedReadyOrResume[s.ShardID]
if alreadyReady {
return
}
r.receivedReadyOrResume[s.ShardID] = true
go eventsystem.QueueEventNonDiscord(eventsystem.NewEventData(evt.Session, eventsystem.EventYagShardReady, s.ShardID))
}
func (r *readyTracker) shardRemoved(shardID int) {
r.mu.Lock()
defer r.mu.Unlock()
r.receivedReadyOrResume[shardID] = false
r.allProcessShards[shardID] = false
go eventsystem.QueueEventNonDiscord(eventsystem.NewEventData(nil, eventsystem.EventYagShardRemoved, shardID))
}
// IsShardOnProcess returns true if the provided shard is on this process
func (r *readyTracker) IsShardOnProcess(shardID int) bool {
r.mu.RLock()
defer r.mu.RUnlock()
if r.totalShardCount <= shardID {
return false
}
return r.allProcessShards[shardID]
}
// IsShardReady returns true if the provided shard is ready
func (r *readyTracker) IsShardReady(shardID int) bool {
r.mu.RLock()
defer r.mu.RUnlock()
if r.totalShardCount <= shardID {
return false
}
return r.receivedReadyOrResume[shardID]
}
func (r *readyTracker) GetProcessShards() []int {
shards := make([]int, 0, totalShardCount)
for s, active := range r.allProcessShards {
if active {
shards = append(shards, s)
}
}
return shards
}
// IsGuildOnProcess returns true if the provided guild is on this process
func (r *readyTracker) IsGuildOnProcess(guildID int64) bool {
r.mu.RLock()
defer r.mu.RUnlock()
if r.totalShardCount == 0 {
return false
}
shardID := GuildShardID(int64(r.totalShardCount), guildID)
return r.allProcessShards[shardID]
}
// IsGuildShardReady returns true if the shard for the specified guild is ready
// note: it does not make sure that the guild create has been received for this guild
// it may still be unavailable in the state, but the shard has received a ready or resum
func (r *readyTracker) IsGuildShardReady(guildID int64) bool {
r.mu.RLock()
defer r.mu.RUnlock()
if r.totalShardCount == 0 {
return false
}
shardID := GuildShardID(int64(r.totalShardCount), guildID)
return r.receivedReadyOrResume[shardID]
}