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Anarchy Online crashes on launch #14
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Does it crash when using Wine without D9VK? |
It works fine without D9VK with Wine. |
Can you try adding a LargeAddressAware flag to the game executable and trying again? Cheers. |
Been following the development and just reporting progress. here is d9vk log file from linux And here is a d9vk log file from windows 10 |
So I tested Anarchy Online again with 0.13 and i can report that i got it to work. shader compililing was a bit slow right after logging in and hitting the character selection but just give it time and it will work. d9vk log for linux with wine: Performance is okay. I did notice on my windows machine that the game had a blue tint going. d9vk log for windows: Good work so far im so happy to see it start working so quickly :D |
Is that a rendering bug? Just looks like Time of Day to me :-/ |
Also worth mentioning my wine tests consists of: |
Can anyone see if this is still an issue? Cheers |
I have been testing it alot and it does work now so this issue can be closed |
Hello,
I have been attempting to get Anarchy Online (the new engine which uses dx9) to work with d9vk.
But it results in the game crashing right after clicking "play" and its about to take you ingame.
It gives a game crash message and before that message pops up my gnome desktop becomes really sluggish, not sure why that is happening but could be cause d9vk is in the early stages.
Anyways I wanted to help out by putting this issue out there and get some idea what is missing if anything is missing.
Software information
Anarchy Online New Engine
System information
Apitrace file(s)
Apitrace from a Windows10 machine with Geforce 680:
Apitrace.zip
I were unable to do an apitrace with the game via Wine but hope this is fine.
Log files
anarchyonline_d3d9.log
Game also spits out this logfile: AnarchyCrashLog.txt
Not sure if it is to any use but posting anyways.
Thank you in advance also thanks for the great work with d9vk so far.
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