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Display Capture not filling the scene #66
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I guess scene resizing isn't implemented yet! |
No no, it's actually a bug I believe. Something to do with retina displays |
Yeah I do agree with Jim here. The same thing happens as well when trying to use the Random 20x20 Pixel Texture source. It is very small and definitely not 20x20. It seems as though Retina displays may not be accounted for. |
fryshorts
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kCGDisplayStreamSourceRect takes points rather than pixels
Gol-D-Ace
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Feb 20, 2021
* Revert "Fix nvenc crash (obsproject#60)" This reverts commit 34ed902. * Revert "Expose more parameters from the NVENC API (obsproject#56)" This reverts commit 98123aa.
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When I add a display capture to the scene on my 13inch MacBook Pro (Late 2013) with Retina Display, I get a rendering that only takes up about a 1/4 of the scene. I have found no way to resize the source so I am assuming it is a bug. I have both my Base and Output resolution at 2560x1600 which is the native resolution for my display. Does anyone know what could be causing this issue?
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