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shotgun.cpp
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shotgun.cpp
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#include "shotgun.h"
shotgun::shotgun(int dam):attackmove(dam)
{
}
void shotgun::doAttack(int hpanel, Enemy* Enemies[3],animItems* anim){
Enemy *closest= NULL;
Enemy *behind= NULL;
for(int i=0;i<3;i++){
if(Enemies[i]->getX()==hpanel){
if(closest==NULL){
closest=Enemies[i];
}else{
if(Enemies[i]->getY()<closest->getY()){
closest=Enemies[i];
}
}
}
}
if(closest==NULL){
return;
}
for(int i=0;i<3;i++){
if(closest!=Enemies[i] &&Enemies[i]->getX()==closest->getX() &&Enemies[i]->getY()==closest->getY()+1){
behind=Enemies[i];
}
}
int closex=closest->getX();
int closey=closest->getY();
anim->reset();
anim->setHit(closex,closey,1);
closest->getDamaged(damage);
if(behind==NULL){
return;
}
if(closey+1<3){
anim->setHit(closex,closey+1,1);
}
behind->getDamaged(damage);
}
void shotgun::getHover(int hpanel, Enemy* Enemies[3],animItems* anim){
Enemy *closest= NULL;
for(int i=0;i<3;i++){
if(Enemies[i]->getX()==hpanel){
if(closest==NULL){
closest=Enemies[i];
}else{
if(Enemies[i]->getY()<closest->getY()){
closest=Enemies[i];
}
}
}
}
if(closest==NULL){
return;
}
int closex=closest->getX();
int closey=closest->getY();
anim->reset();
anim->setHit(closex,closey,1);
if(closey+1<3){
anim->setHit(closex,closey+1,1);
}
}
QString shotgun::getString(){
QString ret ="Shotgun: ";
ret.append(QString::number(damage));
return ret;
}
QImage shotgun::getImage(){
return QImage("images/shotgun.png");
}