Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Shaders are not working correctly on 1.7.10 #347

Open
LITTLEFisky opened this issue Jul 5, 2022 · 4 comments
Open

Shaders are not working correctly on 1.7.10 #347

LITTLEFisky opened this issue Jul 5, 2022 · 4 comments

Comments

@LITTLEFisky
Copy link

I have installed vivecraft with shader mod and tried different shaders. All of them work but show a lot of graphical artifacts. I tried installing/removing OptiFine, and using a different shaders mod: "Gslsl shaders mod": no luck. The video on dropbox shows the issue.
Non-VR instance works fine.

Link to video

Minecraft 1.7.10 with the latest Forge, Win10 1909, GeForce GTX1060 6Gb, 10Gb RAM allocated for the game.

@fayer3
Copy link

fayer3 commented Jul 5, 2022

which gpu driver? if you are on 516.40 update to the latest one

@LITTLEFisky
Copy link
Author

which gpu driver? if you are on 516.40 update to the latest one

472... I will update now and post the results

@Espergium
Copy link

  1. 516.40 breaks interactions with shaders. Update beyond that or go back a major version. Pascal doesn't benefit from the newest drivers.
  2. 1.7.10 is also discontinued
  3. https://howoldisminecraft1710.today/ we just hit the 8 year mark.

@LITTLEFisky
Copy link
Author

which gpu driver? if you are on 516.40 update to the latest one

516.59 (latest) changes nothing

Repository owner deleted a comment from longlongCODE Jul 27, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

3 participants