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make fails with xcb_renderutil.h #1
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Hi, many thanks for your interest! Considering the status: There currently a lot of changes in the
If you're really curious, you can check out |
Hello, thanks for your answer. Now indeed I was able to build the project. However: UPDATE: tried it in KDE compositing, same result. |
That's weird. However, in I changed the default key from mod1 to mod4 (that's most often the windows key), that's probably the reason for the garbage you see (Does it look like It should work now. If you experience further problems, feel free to contact me again. :) |
Thanks. I compiled develop again, and upon pressing super-tab I get this and the program exits:
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Thanks for your feedback and patience! I'll look further into this. As far as I know there are at least three different versions for the OpenGL API. Vendor specific, proposed for the standard and the standard itself. Unfortunately OpenGL is rather complex, but I hope I can get this sorted out. |
Ok, I pushed a commit to |
Yes, I have nvidia GeForce 8600 GT using the proprietary driver (nouveau doesn't work here). |
I've checked the OpenGL implementation on my machine and it actually is the one provided by Mesa. I'm not an OpenGL guru, I just put the bits and pieces together on the fly and I'm still learning. Currently I'm factoring out the OpenGL implementation to make it more abstract, so I can put in the XRender backend again. Meanwhile, it would be very nice if you could tell me your driver version. It would be even more awesome if you could give nouveau a spin. ;) Thanks for your help and feedback, it's much appreciated! |
There is something definitely wrong with this nvidia card, because the newest drivers fail to work with it too, so this might be a problem. I'm currently using the last working version (319.32) of the nvidia driver, all newer versions failed to work here. I was never able to get nouveau working with this card. Time to buy a new video card? :) |
I'm sorry to hear that. I hope you can get an appropriate replacement soon. It's a pity that nouveau doesn't work. It worked for me, but was terrible slow with rotated monitors. |
Well, check out these archlinux packages: About the nvidia problem of mine: you should know that apart from this lockup I actually don't have any issues with my card, Compiz, KDE, even Descent all work flawlessly with it. |
Hey, thanks, I feel honored! :) |
You're welcome 😃 |
Thanks, that's actually really useful. The problem is, that the my shaders don't get compiled (they are in the *.frag files). |
So.. here we go.
Thanks for your help and cheers! |
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Thank you very much! |
Sadly I get the same lockup as before. I double checked it. No messages printed. |
Thanks! |
Ok, I think it all boils down to try and error here. |
Btw.: Did you take a look at your X log files ( |
I don't mind to test, I like to help 😄 |
That's awesome, your help is much appreciated. :) |
Sadly this doesn't work either 😢 |
sigh |
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Cool, now we're getting somewhere. Thank you! There's a change in However, I'm still curious about what's going on here. It's very odd that that your whole computer locks up. I suspect that the Nvidia driver causes either X to spin at 100% or even causes a kernel panic. Oh, before I forget about: I change the build system a bit. Sources are now in |
I'm very sorry to say but |
Alright, I've got my old box running again with nvidia-310.19-2.
Now, I get the error message below from X. That's very interesting, makes me think of a driver bug again. [Edit]
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I'm banging my head against the table here. Something is severely wrong with either my shaders, my program, Intel's GL implementation or Nvidia's GL implementation. |
So, after much frustration I replaced the whole fixed pipeline with a vertex and a fragment shader. |
So that means, some dependencies have changed? Which branch should I try now? Also, if you want to take over the AUR packages, just tell me. |
Glad to tell that I've fixed the mipmap issue (which brought my focus to other issues as well). Now, these were all issues which weren't obvious or did not appear on my laptop with Intel gfx. Bloody mess, talk about standards an platform independence. Don't know whose to blame here, but from what I read it's Intel who isn't following the standards. Now I just hope that this will work without problems for folks with ATI cards. Enough ranting. :) That's my messy development branch atm, for syncing between my development machine and my nvidia test box. Not suitable for publishing. ;) I'll clean up and write commits later, then I'll push to master. About AUR: If you do not want to administer the packages anymore, then just disown and I'll pick them up. Otherwise, I am fine with the current situation. |
I tried the nvidia branch, what's the hotkey? |
Ah, sorry, for testing I've changed it temporarily back to Alt-Tab again, so it wouldn't interfere with my running setup. |
If you feel lucky, you can give the |
otherwise it works :) |
Hm, I just pushed some changes (maybe 2 or 3 minutes ago). I also tried that latest revision just now, and it works for me. Maybe you could try again? |
Ah, now it's working, nice! Thanks for your patient work. |
I'm very delighted to hear that! I'm going to create another AUR package based on |
Here you go. |
I think you should create explicit tags and version numbers, so that a stable version will be guaranteed in the package. |
Great idea, thanks! I'm using |
That's right, nice! Well, |
Also, packaging standards recommend using |
Hm, the point is, that I'd like to use |
I tried to build x-choyce with make and got this result:
What is the status of this project, is it usable? I stumbled into this accidentally, but I'm curious.
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