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To reproduce the 3D effect, only the head of the player has a matter representation. But, the player representation, so to say the sprite, ends up going on top of the obstacles. As a result, we might think the player is on the obstacle, whereas he's simple behind it.
Tip : Use phaser-collision-plugin.
Estimated: 1h
The text was updated successfully, but these errors were encountered:
To reproduce the 3D effect, only the head of the player has a matter representation. But, the player representation, so to say the sprite, ends up going on top of the obstacles. As a result, we might think the player is on the obstacle, whereas he's simple behind it.
Tip : Use phaser-collision-plugin.
Estimated: 1h
The text was updated successfully, but these errors were encountered: