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Currently the material of an entity is applied to all child meshes. This should rather be done in an editor as it allows multiple materials per entity by applying them to the correct child entities.
The text was updated successfully, but these errors were encountered:
Currently the material of an entity is applied to all child meshes. This should rather be done in an editor as it allows multiple materials per entity by applying them to the correct child entities.
The text was updated successfully, but these errors were encountered: