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@justalemon justalemon released this Apr 23, 2021

  • NEW: Ported LemonUI to RagePluginHook, read the Wiki for more information
  • NEW: Added BruteForce Hack Scaleform
  • NEW: Added functions to BaseScaleform for fetching return values (IsValueReady and GetValue)
  • FIX: Menus now check that the index is not under zero (raises exception if inserted manually)
  • FIX: The Menus are no longer Recalculated if the Alignment is set to the same value
  • FIX: The Alignment of menus can no longer be set to values other than Left and Right
  • DEP: The scaleform field of BaseScaleform is deprecated, use the Handle property and manual native calls instead
Assets 3
1.3

@justalemon justalemon released this Mar 26, 2021

  • NEW: Added property to completely skip the control disabling procedure (DisableControls)
  • NEW: Added list to add controls that are required for the menu operation (RequiredControls)
  • NEW: Added event to detect when an item is selected at the menu level (ItemActivated)
  • FIX: Fixed Rockstar Editor recordings being stopped when a menu is opened by changing the Whitelist of controls to a Blacklist
  • FIX: Some controls required by the game now stay enabled when the menus are open
  • FIX: The constructor of SelectedEventArgs is now public instead of internal, this allows users to implement it
Assets 3
1.2

@justalemon justalemon released this Nov 14, 2020

  • NEW: Added Dynamic Item (list-like item that allows you to change the object dynamically)
  • NEW: The List Item now reports the direction of the item (going either Left or Right, Unknown if neither)
  • NEW: Added Tag property for the items (has the same uses as System.Windows.Forms.Control.Tag)
  • NEW: Added Statistics panel (the same one used in LSC and Ammu-Nation)
  • NEW: Added support for hiding Panels without having to remove them
  • NEW: There is now an option to Enable or Disable the behavior of closing the menu when clicking outside of the items
Assets 3

@justalemon justalemon released this Nov 10, 2020

  • FIX: Clicking in Menus now behaves correctly like the Interaction Menu (clicking items will Activate or Select them, anywhere else will close the menu)
  • FIX: The Left Arrow is now usable for navigating slidable items
  • FIX: Added missing setter for the SelectedItem property of NativeMenu
Assets 3
1.1

@justalemon justalemon released this Oct 4, 2020

  • NEW: Added NativeMenu.Open() function that can be used as an alternative to NativeMenu.Visible = true
  • NEW: Added event to cancel the opening of a NativeMenu (NativeMenu.Opening)
  • NEW: Added system for Panels under the menu Items and Description
  • NEW: Added panel to select a Color between a predefined set with the option to Enable or Disable the Opacity bar
  • NEW: Added property to make the arrows of a NativeSlidableItem visible at all times
  • NEW: Added function to set the position of an Item when adding it (NativeMenu.Add(int, NativeItem))
  • NEW: Added empty item separator item (NativeSeparatorItem)
  • FIX: NativeMenu.SelectedIndex and NativeMenu.SelectedItem now check if they are out of bounds
  • FIX: The default Description Text is now used when the SelectedIndex is out of bounds
  • FIX: The Arrows of NativeSlidableItem now change depending if the item is enabled or disabled
  • FIX: Controls for Bicycles and Aircraft are now enabled when a NativeMenu is visible
  • FIX: The Checkbox of a NativeCheckboxItem now corrrectly changes Color and Design when the item is Enabled or Disabled
Assets 3
  • v1.0
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1.0
  • v1.0
  • c241766
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@justalemon justalemon released this Aug 4, 2020

First Public Release

Thanks to everyone that made this project possible!

Assets 3