- NEW: Ported LemonUI to RagePluginHook, read the Wiki for more information
- NEW: Added BruteForce Hack Scaleform
- NEW: Added functions to BaseScaleform for fetching return values (IsValueReady and GetValue)
- FIX: Menus now check that the index is not under zero (raises exception if inserted manually)
- FIX: The Menus are no longer Recalculated if the Alignment is set to the same value
- FIX: The Alignment of menus can no longer be set to values other than Left and Right
- DEP: The scaleform field of BaseScaleform is deprecated, use the Handle property and manual native calls instead
Assets
3
- NEW: Added property to completely skip the control disabling procedure (DisableControls)
- NEW: Added list to add controls that are required for the menu operation (RequiredControls)
- NEW: Added event to detect when an item is selected at the menu level (ItemActivated)
- FIX: Fixed Rockstar Editor recordings being stopped when a menu is opened by changing the Whitelist of controls to a Blacklist
- FIX: Some controls required by the game now stay enabled when the menus are open
- FIX: The constructor of SelectedEventArgs is now public instead of internal, this allows users to implement it
Assets
3
- NEW: Added Dynamic Item (list-like item that allows you to change the object dynamically)
- NEW: The List Item now reports the direction of the item (going either Left or Right, Unknown if neither)
- NEW: Added Tag property for the items (has the same uses as System.Windows.Forms.Control.Tag)
- NEW: Added Statistics panel (the same one used in LSC and Ammu-Nation)
- NEW: Added support for hiding Panels without having to remove them
- NEW: There is now an option to Enable or Disable the behavior of closing the menu when clicking outside of the items
Assets
3
- FIX: Clicking in Menus now behaves correctly like the Interaction Menu (clicking items will Activate or Select them, anywhere else will close the menu)
- FIX: The Left Arrow is now usable for navigating slidable items
- FIX: Added missing setter for the SelectedItem property of NativeMenu
Assets
3
- NEW: Added NativeMenu.Open() function that can be used as an alternative to NativeMenu.Visible = true
- NEW: Added event to cancel the opening of a NativeMenu (NativeMenu.Opening)
- NEW: Added system for Panels under the menu Items and Description
- NEW: Added panel to select a Color between a predefined set with the option to Enable or Disable the Opacity bar
- NEW: Added property to make the arrows of a NativeSlidableItem visible at all times
- NEW: Added function to set the position of an Item when adding it (NativeMenu.Add(int, NativeItem))
- NEW: Added empty item separator item (NativeSeparatorItem)
- FIX: NativeMenu.SelectedIndex and NativeMenu.SelectedItem now check if they are out of bounds
- FIX: The default Description Text is now used when the SelectedIndex is out of bounds
- FIX: The Arrows of NativeSlidableItem now change depending if the item is enabled or disabled
- FIX: Controls for Bicycles and Aircraft are now enabled when a NativeMenu is visible
- FIX: The Checkbox of a NativeCheckboxItem now corrrectly changes Color and Design when the item is Enabled or Disabled
Assets
3
First Public Release
Thanks to everyone that made this project possible!