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This repository has been archived by the owner on Jul 29, 2019. It is now read-only.

[Suggestion] /reload compatibility #6

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KleinGrrmpf opened this issue May 20, 2019 · 3 comments
Open

[Suggestion] /reload compatibility #6

KleinGrrmpf opened this issue May 20, 2019 · 3 comments
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enhancement New feature or request

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@KleinGrrmpf
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Compatibility with the vanilla /reload command would be pretty neat. For now you always have to close the game and restart it when you edited the block code. With the /reload command you would only have to reload the game and the edited code is read. If this is not possible due to some hardcoded features in the vanilla game, this is fine. It is just a suggestion.

@Juuxel Juuxel added the enhancement New feature or request label May 20, 2019
@Juuxel
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Juuxel commented May 20, 2019

/reload can't fully work with Crafty since content can't be registered after mod loading, but modifying some block properties might be possible.

@KleinGrrmpf
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If you say a /reload compatibility is not possible I was thinking that you could maybe make a shortcut to reload all contentpacks. Just like vanilla does it i.e. with F3+T to reload the texturepacks.

@Juuxel
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Juuxel commented Jul 13, 2019

The problem with reloading is that I don't think the content registries can be safely modified after the game has loaded.

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