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We saw shadows of it in the last feature, but its time we use a dice rolling class of some kind. I'm thinking an instantiated object, so that we can store them in class object (hint that's next) but with static roll method so we can roll whenever.
The text was updated successfully, but these errors were encountered:
We saw shadows of it in the last feature, but its time we use a dice rolling class of some kind. I'm thinking an instantiated object, so that we can store them in class object (hint that's next) but with static roll method so we can roll whenever.
The text was updated successfully, but these errors were encountered: