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Suggestion: object generator and more extensive loading/saving options #26

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UserUnknownFactor opened this issue Nov 10, 2020 · 1 comment

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@UserUnknownFactor
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I think it would be better if you could re-implement #22 in a way you think would be more appropriate for the project.

What I basically thought is missing:

  • Example of dumping / restoring raw MonoBehaviours.
  • Example of iterating over objects without writing additional code for getting local asset path, asset file name etc each time.
  • Some kind of generator or iterator over objects in all files with progress function changing option that provides the aforementioned things.
  • Function (ex. am.save("lz4")) for auto-saving all changed files using the generator in the Environment class. It could be overridden if some project needs more but in most cases it should be enough by itself.
@K0lb3
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K0lb3 commented Nov 20, 2020

I'm sorry that I didn't reply earlier,
my laptop died and it took some time until I got a replacement.

I will look into it at the weekend.

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