YAR(Yet Another Raytracer).
I like to write raytracers to learn new programming languages. They're fun and are a natural way to learn most OOP languages. Naturally I'm writing a raytracer in rust called rusttracer
Make sure you have the rust nightly toolchain installed then run
cargo build --release
The project uses a json based configuration format. For an example see the
rgb-spheres.json scene. To render it run:
target/release/rusttracer --config-path scenes/rgb-spheres.json
Usage: target/release/rusttracer [options] Options: -c, --config-path CONFIG_PATH config file path, uses `default.json` if not specified -b, --benchmark Benchmark by rendering the scene multiple times -h, --help prints this help menu
This was the first render produced.
This was rendered a while later, at this point there was support for diffuse colors, specular highlights, reflection, colored lights, and super sampling. This is 2560x1440 at 4x4 super sampling