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Adjusted screen coordinates so menu doesn't overlap #66

Merged
merged 3 commits into from
Oct 24, 2021

Commits on Oct 24, 2021

  1. Optimized final blit to the screen render target.

    When bumping the table, instead of offseting the table pixels by CPU, just memcpy all the pixels to vScreenTex once, and then render two separate quads from that texture: one for the board and the other for the sidebar. Then change the coordinates of the board quad when bumping.
    MaikelChan committed Oct 24, 2021
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  2. Configuration menu
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  3. Configuration menu
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