Suggest developing a behavior tree editor #8
MadFlyFish
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Great, this is part of the plan for 1.2.0. |
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I created a new issue which addresses this. If you want to, you can assign yourself :) |
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Thanks for this great addon!
I have being using it for a couple of weeks, and still looking forward to more future updates. Recently I am developing a tool, which uses Xmind and excel as an tree editor and create behavior tree dynamically in run-time, mostly based on your addon‘s code.
That helps my work a lot. Therefore I am introducing your addons to my Godot developer friends in China, and they show great interest too.
But still, an external editor is not so handy as desired. I suggest developing a behavior tree editor, which makes use of Godot's internal editor . That may make AI editing and debugging a lot easier.
I am look forward to some progress on this. LOL
Here are some screenshots of my external editor. I am grad to share this tool if someone needs.
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