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I'm writing a economy system in my game, where if the player is not online, it still can receives a transaction from another player, but when i read the documentation, i found that i need a player object to use the datastore system. But if the player is offline, the transaction can't be made, so, can we use a player ID instead of a player object?
The text was updated successfully, but these errors were encountered:
There's an open issue for user IDs, but read only. The problem is it's not safe. DataStore2 caches, and so multiple separate instances can end up clashing different data against each other.
I'm writing a economy system in my game, where if the player is not online, it still can receives a transaction from another player, but when i read the documentation, i found that i need a player object to use the datastore system. But if the player is offline, the transaction can't be made, so, can we use a player ID instead of a player object?
The text was updated successfully, but these errors were encountered: