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Use case: You want to teleport people to a new reserved server. You want to make sure you can get their data in the other server, so you :Save() before teleporting.
When they teleport away, they leave and their data is redundantly saved.
Alternatively, this could also be solved by correctly not resaving data if it hasn't been changed.
The text was updated successfully, but these errors were encountered:
Use case: You want to teleport people to a new reserved server. You want to make sure you can get their data in the other server, so you
:Save()
before teleporting.When they teleport away, they leave and their data is redundantly saved.
Alternatively, this could also be solved by correctly not resaving data if it hasn't been changed.
The text was updated successfully, but these errors were encountered: