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Add a way to disable :Save() on player leave for specific stores #47

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Kampfkarren opened this issue Sep 4, 2019 · 1 comment
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@Kampfkarren
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Use case: You want to teleport people to a new reserved server. You want to make sure you can get their data in the other server, so you :Save() before teleporting.

When they teleport away, they leave and their data is redundantly saved.

Alternatively, this could also be solved by correctly not resaving data if it hasn't been changed.

@Kampfkarren
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Made redundant with #48. If anyone has a good use case for this, I can reopen it.

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