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Issues / suggestions #3

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BlueSoapTurtle opened this issue Jul 2, 2017 · 17 comments
Closed

Issues / suggestions #3

BlueSoapTurtle opened this issue Jul 2, 2017 · 17 comments

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@BlueSoapTurtle
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BlueSoapTurtle commented Jul 2, 2017

Love the plugin! It's so nice and easy to configure.

[I have edited your bullet points to remove those that were addressed and move suggestions into #4. If you still have trouble with some please post below. -kangarko]

@xNocSx
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xNocSx commented Jul 2, 2017

I would like to add this things:
[Copied to Roadmap -kangarko]

Repository owner deleted a comment from BlueSoapTurtle Jul 2, 2017
@kangarko
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kangarko commented Jul 2, 2017

Hello and thank you for choosing CoreArena!

@BlueSoapTurtle

  • Great suggestion! I will add this to my to-do list after I come home from holidays.

  • If you haven't saved any arena snapshot (remember to check WorldEdit/schematics for _x.schematic files), the arenas are unaltered at all. Are you experiencing the opposite?

  • Add the 'ma' to Allowed_Ingame_Commands in settings.yml

  • Thanks for the notice, I've added the message!

@xNocSx

Thank you for your suggestions! You can already now set up that the arena is lost after some time in your arena file in "Duration.Arena", that is by default 5 minutes.

@BlueSoapTurtle
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BlueSoapTurtle commented Jul 9, 2017

If you haven't saved any arena snapshot (remember to check WorldEdit/schematics for _x.schematic files), the arenas are unaltered at all. Are you experiencing the opposite?
Well make it so, if no snapshot is saved, it doesn't try and restore the snapshot and nothing can be blown up, was just a noob mistake of me forgetting to set the snapshot, starting the arena and the arena getting wiped.

Add the 'ma' to Allowed_Ingame_Commands in settings.yml
Will do

Leaving some more suggestions/bugs here
[Imported to Roadmap -kangarko]

Also, where can I find documentation on upgrades?

@kangarko
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kangarko commented Jul 9, 2017

Hey,

thank you for such an extensive feedback and taking your time to check the plugin out.

I have solved the most important issue, and the "add new class" button is now hidden.

At present, most of the documentation is in-game in the menu labels. Please let me know what you're unsure about and I do my best to explain to you.

@BlueSoapTurtle
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well for making the upgrade signs, how do you make them?
https://i.gyazo.com/a00389fd9ed72807cb74aeaf521f1991.png
tried making an upgrade called tnt with 4 tnt but no idea on how to setup the sign :/

@kangarko
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Just make an [Upgrade] on the first line, the plugin will tell you how to do it.

I see that this is not happening. Please make sure you have the sign within the arena region (selected using /ma tools).

@BlueSoapTurtle
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Found the issue, it's case sensitive and wants the U to be uppercase. Thanks :D

@kangarko
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kangarko commented Jul 15, 2017

Hey @BlueSoapTurtle

I have now reviewed all your points and will try to add them, one by one. What do you mean by "Can you make firecharges shoot a fireball" and "right clicking with a bone, spawns a wolf that's tamed by you" ?

Do you mean a behaviour just like a TNT is spawned automatically right now when the player right clicks?

@kangarko kangarko changed the title Few issues / suggestions Issues / suggestions Jul 15, 2017
@BlueSoapTurtle
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BlueSoapTurtle commented Jul 16, 2017

Yeah, so like how the tnt instantly ignites, right clicking a firecharge would shoot a fireball towards where the player is lookin, think it's just
p.launchProjectile(SmallFireball.class); for the small one or p.launchProjectile(Fireball.class); for the big one

and with the bone, essentially allowing players to have wolf's fighting with them, was thinking the bone but could do the spawn wolf egg, just when it spawns make it tamed by the player spawning it.

@kangarko
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I see, thank you for clarification.

I am having lots of feature request recently. Can you please name two features you want to be implemented first to give me some direction to go to?

@kangarko
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kangarko commented Jul 17, 2017

I have added some of the features you've mentioned in the new major update.

Please let me know which two next features shall I focus primarily on (from the Roadmap). For the time being I am just going through the list for what I have time and requires least effort, because I am preparing another big update to support Bungeecords.

@xNocSx
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xNocSx commented Jul 17, 2017

Hello kangarko,
For me these 3 are "MUST HAVE" Features:

  • Win an arena via an achievement. (Remember that this achive could be "Reach certain location" or "Kill a Boss (MithycMobs)" or "Loot something" (this could be hard imo);
  • Set up a prize if you win the Arena.

Thank you so much for your support!

@BlueSoapTurtle
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BlueSoapTurtle commented Jul 17, 2017

probably:

  • Setting a price on the first tier, doesn't work, you get the first tier by default.
    since it's good to have for the start of arenas.
    and then

those seem the most important (with less effort in a way) otherwise multi player edit mode :) Love the plugin, saw the updates you put out and it's SICK :D

@kangarko
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@xNocSx got it! The achievement part will take some time but I will definitely look it it very soon.

@BlueSoapTurtle I have added the second feature today and will proceed on the first in 1-2 days.

Thank you for your kind words I really appreciate it! :)

@kangarko
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@xNocSx I have added the option to join arenas with own equipment. Just set "Allow_Own_Equipment: true" in your arena yml file in arenas/ folder.

I am sorry for delay, I am working on a brand new plugin and the major requested features take a while. It should be all implemented within this and the next week.

@kangarko
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Hey @BlueSoapTurtle and @xNocSx,

I have carefully reviewed your suggestions and came with the conclusion:

  • Setting a price on the first tier has been considered a bug and has been fixed. The first tier is by the nature of the plugin available from the start.
  • There is no such concept as "Winning the Arena". Therefore it is not possible to set a price for it.
    • To the future I may introduce achievements like "Kill a boss" / "Reach a certain location for 30 seconds" to stop the arena and give the player extra Nuggets bonus or items directly.

I will soon release a major release introducing many fixes and user-suggestion additions. For the meanwhile I am becoming way more busier with school again and thus the progress will slow down. Thank you for your understanding.

@kangarko
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I am closing this in favour or the official Roadmap.

If you have any more suggestions, feel free to open a new ticket :)

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