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I'm trying to figure out how to load assets without spawning them and I noticed that a GameAssets struct is used in the demo but I can't find where it is populated (or even where it is defined).
Trying to run it results in this:
2024-08-17T09:04:28.257564ZERROR bevy_asset::server:Path not found: /home/jokler/Blenvy/examples/demo/assets/levels/World.meta.ron2024-08-17T09:04:28.263632ZINFO blenvy::blueprints::spawn_from_blueprints:Step2: metadata loaded: loading assets forBlueprintInfo{name:"World",path:"levels/World.glb"}2024-08-17T09:04:28.263653ZWARN blenvy::blueprints::spawn_from_blueprints: no asset metadata found for levels/World.glb, please make sure to generate them using the Blender add-on, or preload your assets manually
2024-08-17T09:04:28.263653ZERROR bevy_asset::server:Path not found: /home/jokler/Blenvy/examples/demo/assets/levels/World.meta.ron
2024-08-17T09:04:28.263683ZERROR bevy_asset::server:Path not found: /home/jokler/Blenvy/examples/demo/assets/levels/World.glb
2024-08-17T09:04:28.301303ZWARN blenvy::blueprints::spawn_from_blueprints:FAILEDTOLOAD levels/World.glb
2024-08-17T09:04:28.301383ZINFO blenvy::blueprints::spawn_from_blueprints:Step3: all assets loaded, attempting to spawn blueprint scene BlueprintInfo{name:"World",path:"levels/World.glb"} for entity Some("World"), id:1v1
2024-08-17T09:04:28.301470ZERROR bevy_asset::server:Path not found: /home/jokler/Blenvy/examples/demo/assets/levels/World.glb
thread 'ComputeTaskPool(4)' panicked at crates/blenvy/src/blueprints/spawn_from_blueprints.rs:472:13:
gltf file "levels/World.glb" should have been loaded
The text was updated successfully, but these errors were encountered:
I'm trying to figure out how to load assets without spawning them and I noticed that a
GameAssets
struct is used in the demo but I can't find where it is populated (or even where it is defined).Trying to run it results in this:
The text was updated successfully, but these errors were encountered: