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I want to have a single Blender file with my game objects. However these are not present in any world scene since they are intended to be created by the player. When I try to create my blend file without a world scene, I can't see the blueprints in Blender to enable their auto export.
I was able to workaround this by adding the AutoExport property and that seems to work, though Bevy tries to load the property as a component and gives warnings, and the always_export flag isn't even set in the UI.
The text was updated successfully, but these errors were encountered:
Hi,
I'm using blenvy version 0.1.0-alpha.1
I'm confused because I'm adding a new collection in the Library scene intended to use it as a blueprint to manually spawn in bevy game. But the collection (and its content) is not exported into the blueprints folder (the glb file and its metadata is not generated on blender save).
It seems to be exported only when the collection is manually added as an object inside the World scene.
Is this the expected behaviour ? Because as I understand, the content of the library are items that can be used as blueprints (and therefor have to be generated as single files inside blueprints folder)
I want to have a single Blender file with my game objects. However these are not present in any world scene since they are intended to be created by the player. When I try to create my blend file without a world scene, I can't see the blueprints in Blender to enable their auto export.
I was able to workaround this by adding the AutoExport property and that seems to work, though Bevy tries to load the property as a component and gives warnings, and the always_export flag isn't even set in the UI.
The text was updated successfully, but these errors were encountered: