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GUI Widgets #12
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When writing markup, widgets will define what to do with subtables. { "widget", "window_frame",
{ "textbox", "Player_Name" },
{ "textbox", "Player_Class" },
-- ...
} In the above example, we have a generic "window_frame" widget and we want to add several textboxes to it. In this widget, there is a definition to say "append all subtables to my frame element". This will allow extendable widgets, widgets within widgets, etc. |
Instead of widgets why not have more custom classes/types? Isn't that what they are anyway? why widget? |
Users will be able to extend elements to be able to create their own. The
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The general idea here is to be able to define a sort of GUI "class" that can be used extensively. A great example would be building a generic name plate widget complete with avatar, name, health bar, etc. The widget can be used for the player, party members, targeted enemy, etc.
This feature is an absolute must.
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