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cardstack.go
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cardstack.go
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// Copyright 2015 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package carddeck
import (
"fmt"
"sync"
"github.com/kasworld/rand"
)
func NewCardStack() *CardStack {
return &CardStack{
cards: make(CardList, 0),
rnd: rand.New(),
}
}
func NewShuffledSingleCardStack(dt *DeckType) *CardStack {
rtn := NewCardStack()
rtn.AppendCards(NewCardList(dt))
rtn.Shuffle()
return rtn
}
type CardStack struct {
cards CardList
rnd *rand.Rand
pos int
mutex sync.Mutex
}
func (cs CardStack) String() string {
return fmt.Sprintf("%v", cs.cards)
}
func (cs *CardStack) AppendCards(ncs CardList) {
cs.mutex.Lock()
defer cs.mutex.Unlock()
cs.cards = append(cs.cards, ncs...)
}
func (cs *CardStack) rewind() {
cs.pos = 0
}
func (cs *CardStack) Rewind() {
cs.mutex.Lock()
defer cs.mutex.Unlock()
cs.rewind()
}
func (cs *CardStack) Shuffle() {
cs.mutex.Lock()
defer cs.mutex.Unlock()
cs.cards.Shuffle(cs.rnd)
cs.rewind()
}
func (cs *CardStack) DrawCard() *Card {
cs.mutex.Lock()
defer cs.mutex.Unlock()
if cs.Empty() {
return nil
}
rtn := cs.cards[cs.pos]
cs.pos++
return rtn
}
func (cs *CardStack) Empty() bool {
return cs.pos >= len(cs.cards)
}