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attrib.go
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attrib.go
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// Copyright 2014,2015,2016,2017,2018,2019,2020,2021 SeukWon Kang (kasworld@gmail.com)
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
// http://www.apache.org/licenses/LICENSE-2.0
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package turnaction
// SleepBlockAct sleep condition prevent act
func (cmd TurnAction) SleepBlockAct() bool {
return attrib[cmd].sleepCancel
}
// NeedTurn need turn to act
func (cmd TurnAction) NeedTurn() float64 {
return attrib[cmd].needTurn
}
// TriggerTurn trigger tower/floor turn
func (cmd TurnAction) TriggerTurn() bool {
return attrib[cmd].triggerTurn
}
var attrib = [TurnAction_Count]struct {
sleepCancel bool
triggerTurn bool
needTurn float64
}{
Rebirth: {false, true, 0},
MoveFloor: {false, true, 1},
PassTurn: {false, true, 0},
Meditate: {false, true, 1},
KillSelf: {false, true, 1},
Move: {true, true, 1},
Attack: {true, true, 1.5},
AttackWide: {true, true, 3},
AttackLong: {true, true, 3},
Pickup: {true, true, 1},
Drop: {true, true, 1},
Equip: {true, true, 1},
UnEquip: {true, true, 1},
DrinkPotion: {true, true, 1},
ReadScroll: {true, true, 1},
Recycle: {true, true, 1},
EnterPortal: {true, true, 1},
ActTeleport: {false, true, 1},
}