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GK1 decompilation crashes #8

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ZvikaZ opened this issue Sep 9, 2020 · 3 comments
Closed

GK1 decompilation crashes #8

ZvikaZ opened this issue Sep 9, 2020 · 3 comments

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@ZvikaZ
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ZvikaZ commented Sep 9, 2020

Hi.

I'm trying to decompile GK1 with latest version (from Kawa's stash), and it crashes in the middle.
With older version it worked well.

Thanks.

@Kawa-oneechan
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It was my hack to make the LSL3 demo decompile correctly. Easy to believe, really.

Kawa-oneechan added a commit that referenced this issue Sep 9, 2020
Add extra validity check on pNodePrevious so GK1 manages to decompile, as discovered in #8.
@Kawa-oneechan
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New build is now available from the Stash that managed to decompile GK1 (disk version) without crashing on the Str class as well as the LSL3 demo (if given the real game's selector vocab) without thinking every selector is species.

If you could please confirm this on your side...

@ZvikaZ
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ZvikaZ commented Sep 10, 2020

It's indeed working (on GK1).
Congratulations for the new look.

Thanks.

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