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default_placement.go
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default_placement.go
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package encoder
type DefaultPlacement struct {
codewords []byte
numrows int
numcols int
bits []int8
}
func NewDefaultPlacement(codewords []byte, numcols, numrows int) *DefaultPlacement {
p := &DefaultPlacement{
codewords: codewords,
numcols: numcols,
numrows: numrows,
bits: make([]int8, numcols*numrows),
}
for i := range p.bits {
p.bits[i] = -1
}
return p
}
func (this *DefaultPlacement) getNumrows() int {
return this.numrows
}
func (this *DefaultPlacement) getNumcols() int {
return this.numcols
}
func (this *DefaultPlacement) getBits() []int8 {
return this.bits
}
func (this *DefaultPlacement) GetBit(col, row int) bool {
return this.bits[row*this.numcols+col] == 1
}
func (this *DefaultPlacement) setBit(col, row int, bit bool) {
b := int8(0)
if bit {
b = 1
}
this.bits[row*this.numcols+col] = b
}
func (this *DefaultPlacement) hasBit(col, row int) bool {
return this.bits[row*this.numcols+col] >= 0
}
func (this *DefaultPlacement) Place() {
pos := 0
row := 4
col := 0
for {
// repeatedly first check for one of the special corner cases, then...
if (row == this.numrows) && (col == 0) {
this.corner1(pos)
pos++
}
if (row == this.numrows-2) && (col == 0) && ((this.numcols % 4) != 0) {
this.corner2(pos)
pos++
}
if (row == this.numrows-2) && (col == 0) && (this.numcols%8 == 4) {
this.corner3(pos)
pos++
}
if (row == this.numrows+4) && (col == 2) && ((this.numcols % 8) == 0) {
this.corner4(pos)
pos++
}
// sweep upward diagonally, inserting successive characters...
for {
if (row < this.numrows) && (col >= 0) && !this.hasBit(col, row) {
this.utah(row, col, pos)
pos++
}
row -= 2
col += 2
if row < 0 || (col >= this.numcols) {
break
}
}
row++
col += 3
// and then sweep downward diagonally, inserting successive characters, ...
for {
if (row >= 0) && (col < this.numcols) && !this.hasBit(col, row) {
this.utah(row, col, pos)
pos++
}
row += 2
col -= 2
if row >= this.numrows || col < 0 {
break
}
}
row += 3
col++
// ...until the entire array is scanned
if row >= this.numrows && col >= this.numcols {
break
}
}
// Lastly, if the lower righthand corner is untouched, fill in fixed pattern
if !this.hasBit(this.numcols-1, this.numrows-1) {
this.setBit(this.numcols-1, this.numrows-1, true)
this.setBit(this.numcols-2, this.numrows-2, true)
}
}
func (this *DefaultPlacement) module(row, col, pos, bit int) {
if row < 0 {
row += this.numrows
col += 4 - ((this.numrows + 4) % 8)
}
if col < 0 {
col += this.numcols
row += 4 - ((this.numcols + 4) % 8)
}
// Note the conversion:
v := this.codewords[pos]
v &= 1 << uint(8-bit)
this.setBit(col, row, v != 0)
}
// utah Places the 8 bits of a utah-shaped symbol character in ECC200.
//
// @param row the row
// @param col the column
// @param pos character position
func (this *DefaultPlacement) utah(row, col, pos int) {
this.module(row-2, col-2, pos, 1)
this.module(row-2, col-1, pos, 2)
this.module(row-1, col-2, pos, 3)
this.module(row-1, col-1, pos, 4)
this.module(row-1, col, pos, 5)
this.module(row, col-2, pos, 6)
this.module(row, col-1, pos, 7)
this.module(row, col, pos, 8)
}
func (this *DefaultPlacement) corner1(pos int) {
this.module(this.numrows-1, 0, pos, 1)
this.module(this.numrows-1, 1, pos, 2)
this.module(this.numrows-1, 2, pos, 3)
this.module(0, this.numcols-2, pos, 4)
this.module(0, this.numcols-1, pos, 5)
this.module(1, this.numcols-1, pos, 6)
this.module(2, this.numcols-1, pos, 7)
this.module(3, this.numcols-1, pos, 8)
}
func (this *DefaultPlacement) corner2(pos int) {
this.module(this.numrows-3, 0, pos, 1)
this.module(this.numrows-2, 0, pos, 2)
this.module(this.numrows-1, 0, pos, 3)
this.module(0, this.numcols-4, pos, 4)
this.module(0, this.numcols-3, pos, 5)
this.module(0, this.numcols-2, pos, 6)
this.module(0, this.numcols-1, pos, 7)
this.module(1, this.numcols-1, pos, 8)
}
func (this *DefaultPlacement) corner3(pos int) {
this.module(this.numrows-3, 0, pos, 1)
this.module(this.numrows-2, 0, pos, 2)
this.module(this.numrows-1, 0, pos, 3)
this.module(0, this.numcols-2, pos, 4)
this.module(0, this.numcols-1, pos, 5)
this.module(1, this.numcols-1, pos, 6)
this.module(2, this.numcols-1, pos, 7)
this.module(3, this.numcols-1, pos, 8)
}
func (this *DefaultPlacement) corner4(pos int) {
this.module(this.numrows-1, 0, pos, 1)
this.module(this.numrows-1, this.numcols-1, pos, 2)
this.module(0, this.numcols-3, pos, 3)
this.module(0, this.numcols-2, pos, 4)
this.module(0, this.numcols-1, pos, 5)
this.module(1, this.numcols-3, pos, 6)
this.module(1, this.numcols-2, pos, 7)
this.module(1, this.numcols-1, pos, 8)
}