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How to compile from source code #2

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pornwice opened this issue Aug 9, 2018 · 1 comment
Closed

How to compile from source code #2

pornwice opened this issue Aug 9, 2018 · 1 comment

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@pornwice
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pornwice commented Aug 9, 2018

First at all, thanks for this amazing plugin, it runs smoothly. I also try to add some experimental modification to it, but cannot pass build.

Downloaded Visual Studio, and I noticed this line

https://github.com/Keelhauled/LockOnPlugin/blob/master/LockOnPluginParty/LockOnPluginParty.csproj#L42

<HintPath>..\..\DLL\Assembly-CSharp.dll</HintPath>

I have no idea where the dll file come from, as well as UnityEngine.dll and UnityEngine.UI.dll. Tried copying dll from \HoneySelect_64_Data\Managed\, and that does not work.

@Keelhauled
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Sorry for the delay, I don't check github much.
In case you still haven't solved this problem you can just reference your own, clean honey select files from that folder you mentioned. As far as I remember IPA patched files don't work because IPA modifies them.

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