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Metal: Error creating pipeline state (Hidden/InternalErrorShader): Vertex attribute POSITION0(0) is missing from the vertex descriptor (null) on Animation Scene [OSX] #1

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millerhooks opened this issue Oct 30, 2017 · 1 comment
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@millerhooks
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millerhooks commented Oct 30, 2017

Love the project. Trying to get it working with Google Draco this week and shoot you a pull request!

I'm having some issues with this Vertex POSITION attribute on the hidden shader. I've looked at the targeting and potentially how float4's are handled on Metal with the disk shader, but I fear I'm out of my depth in this side of shader land.

Unity 2017.3.0b6

EDIT: Doops, I haven't upgraded this computer to High Sierra yet to get Metal2.
https://forum.unity.com/threads/compute-shaders-and-geometry-shaders-at-the-same-time-on-mac-osx.494021/

Updated to High Sierra, looks like Metal2 still isn't supported in Beta. If anyone has any hacky ideas I'd take them! Cheers!

@keijiro keijiro self-assigned this Oct 31, 2017
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keijiro commented Oct 31, 2017

Geometry shader is not supported on Metal. That's why it doesn't work on Metal.

I created a new issue ticket #2 (Metal support) for this problem.

I'm closing this issue. Please feel free to reopen for further questions.

@keijiro keijiro closed this as completed Oct 31, 2017
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