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Metal: Error creating pipeline state (Hidden/InternalErrorShader): Vertex attribute POSITION0(0) is missing from the vertex descriptor (null) on Animation Scene [OSX]
#1
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millerhooks opened this issue
Oct 30, 2017
· 1 comment
Love the project. Trying to get it working with Google Draco this week and shoot you a pull request!
I'm having some issues with this Vertex POSITION attribute on the hidden shader. I've looked at the targeting and potentially how float4's are handled on Metal with the disk shader, but I fear I'm out of my depth in this side of shader land.
Love the project. Trying to get it working with Google Draco this week and shoot you a pull request!
I'm having some issues with this Vertex POSITION attribute on the hidden shader. I've looked at the targeting and potentially how float4's are handled on Metal with the disk shader, but I fear I'm out of my depth in this side of shader land.
Unity 2017.3.0b6
EDIT: Doops, I haven't upgraded this computer to High Sierra yet to get Metal2.
https://forum.unity.com/threads/compute-shaders-and-geometry-shaders-at-the-same-time-on-mac-osx.494021/
Updated to High Sierra, looks like Metal2 still isn't supported in Beta. If anyone has any hacky ideas I'd take them! Cheers!
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