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The far clipping plane set to >1000 cause some artifacts #12
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Hmm, it seems the shader used for the capsule doesn't make correct motion vectors. Could you provide this project for testing? |
Nope, this is Standard (Specular) Unity shader. |
Thanks for providing the project! The issue can be solved by increasing the depth filter coefficient. Here: https://github.com/keijiro/KinoMotion/blob/master/Assets/Kino/Motion/Shader/Reconstruction.cginc#L28 This possibly causes side effects but seems working in this case. Could you give it a try? |
It has no effect... I tried to set it to 50, 75 and 100. |
Please try 150 and 200 :) I tried 150 and it seemed to work. |
Well, I tried but no luck on my side. |
Thanks for clarifying! So, this problem might be harder than what I thought. I'll look into it more precisely. Unfortunately, I have no good workaround for it at the moment. Please consider decreasing the far value as much as possible. |
https://my.mixtape.moe/acwaoz.mp4
Unity 5.4.0f3
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