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Camera capture mode and Fast Approximate Anti-aliasing #202

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yurec097 opened this issue Mar 5, 2024 · 5 comments
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Camera capture mode and Fast Approximate Anti-aliasing #202

yurec097 opened this issue Mar 5, 2024 · 5 comments
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@yurec097
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yurec097 commented Mar 5, 2024

Hi. When I try to use camera capture mode and my camera anti aliasing is FXAA i got problems with UI. In work peoject UI seems inversed by Y axis. And in test project it disapier at all.
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@keijiro keijiro self-assigned this Mar 6, 2024
@keijiro keijiro added the question Further information is requested label Mar 6, 2024
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keijiro commented Mar 6, 2024

Could you provide information?

  • Unity version
  • Render pipeline
  • Platform
  • What are "work project" and "test project"?

@yurec097
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yurec097 commented Mar 6, 2024

Could you provide information?

  • Unity version
  • Render pipeline
  • Platform
  • What are "work project" and "test project"?

Sure.
Unity 2023.2.3f1
URP
Windows
work project I mean project which I work on in company. And test one, it's almost empty project where are only UIButton, 3d cube and camera and of course NDISender.

P.S. It happened only when i set on camera anti aliasing FXAA. For other anti aliasings it doesn't happen.

@yurec097
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yurec097 commented Mar 6, 2024

I've done some additional test on different Unity versions:
2021.3.33f1 - not reproduce
2023.2.3f1 - reproduce
2023.2.8f1 - reproduce
2023.3.0b1 - not reproduce
2023.3.0b8 - not reproduce

@yurec097
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Any news about this topic?

@keijiro
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keijiro commented Jun 12, 2024

I'd recommend using 202x.3 versions instead of 202x.2 because 202x.2 versions are not officially supported now.

Please reopen this issue if it reproduces again with the latest supported versions.

@keijiro keijiro closed this as completed Jun 12, 2024
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