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wiper vfx can not be edited in another project #23

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fdiba opened this issue Jun 28, 2019 · 3 comments
Closed

wiper vfx can not be edited in another project #23

fdiba opened this issue Jun 28, 2019 · 3 comments
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@fdiba
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fdiba commented Jun 28, 2019

Hello, when I try to edit wiper vfx inside another project the effect do not work anymore as soon as I open it. It's not the case for the other vfx (like particle, scanner or simple).

I can edit it in the original project but not in a new one. I get these errors:

Remove 2 child(ren) that couldnt be deserialized from of type UnityEditor.VFX.VFXGraph
UnityEditor.VFX.VFXGraph:OnEnable()

Remove 2 child(ren) that couldnt be deserialized from of type UnityEditor.VFX.VFXGraph
UnityEngine.GUIUtility:ProcessEvent(Int32, IntPtr)

Any idea to solve the problem ?

@keijiro keijiro self-assigned this Jun 28, 2019
@keijiro keijiro added the question Further information is requested label Jun 28, 2019
@keijiro
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keijiro commented Jun 28, 2019

I think that's because it uses some custom nodes from the VfxExtra project. I don't recommend using it in other projects. It's quite dirty hack so that it will be broken in future versions.

@fdiba
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fdiba commented Jun 28, 2019

Ok, thank you for the tip. I hope the effect will be reproductible at a certain point without the VfxExtra project.

@keijiro
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keijiro commented Jun 28, 2019

I'll do when VFX Graph gets a proper way to implement a custom node without a hacky way.

@keijiro keijiro closed this as completed Jun 28, 2019
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