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Improve enemy animation #9

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kendallroth opened this issue Jan 29, 2022 · 0 comments
Closed

Improve enemy animation #9

kendallroth opened this issue Jan 29, 2022 · 0 comments
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enhancement New feature or request

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@kendallroth
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Enemies should utilize several animations over their lifecycle:

  • Create custom component to handle animation
  • Scale up while spawning (from nothing)
  • Transform/rotate enemies slightly to simulate motion
  • Scale down when exiting at destination
    • Maybe base this on distance to exit waypoint?

Enemies should have their exit animation sometime before being destroyed at the exit, in order to give a satisfactory animation time. However, a life should not be substracted until they have fully "reached" the destination (inside tower).

@kendallroth kendallroth added the enhancement New feature or request label Jan 30, 2022
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