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Turn Fast3D into a class. #33
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Kenix3
pushed a commit
that referenced
this issue
Jan 3, 2023
* Start effects * Disable input to game when typing in console * Add gravity support * noUI placeholder * Add rest of effects to console * Remove z_play code * Add rupee modification * Add OneHit KO (#27) * few fix and paper Link * Better method and now use the reset flag * Revert "Better method and now use the reset flag" This reverts commit 2aafcc1df29686940945ebab87372360a06a3cf7. * Revert "few fix and paper Link" This reverts commit 65e76dcfeec3924ca9977c931703b4c3232a9733. * Paper Link & few fixes (#28) * Implement pacifist mode (#30) * Implement cucco storm (#31) * Add no UI functionality (#32) * Enable CrowdControl on windows (#33) * Use std::format and implement wallmaster * Implement defense modifier * Implement no_z and clean up * Implement reverse controls * Some fixes while testing CC connection * Implement speed modifier and fix defese modifier * Fail magic effects if magic is not acquired * Fix queue system * Implement rainstorm * Some cleanup * Use IS_ZERO to handle very low near zero values * Split some effects * Fix emptying magic * Don’t run cucco on pre-rendered backgrounds * Use correct method for updating ruppees * Fix decreasing speed * Remove old SDL stuff * Remove old fixes * Enable Crowd Control for both debug and release * Add missing returns * Cleanup event firing * Further clean up on event firing * Fix some bugs * CC fixes and enemy spawning (#35) * Fix icetraps * Fix title screen * Fix pause screen * Fix death screen timer & Code cleanup * Fix timer during textboxes * Code cleanup * Add: Multiple enemy spawning * More enemies + more code cleanup (#36) * Enums for returning effect states * Add more enemies * Update CrowdControl.cpp * Remove enums from enemies * Fix up flow for events (#37) # Conflicts: # soh/soh/Enhancements/crowd-control/CrowdControl.cpp * Fix spawn position of likelike * CC temp enemy fixes (#38) * Check for pause in pacifist and allow button presses (#39) * Fix Pacifist mode (#41) * First attempt pacifier fix * Real fix for pacifist mode * Comment * Remove cutscene and long delay from cucco_storm (#40) * Some PR Fixes * Use standard types * Handle JSON parsing error and free memory * Add CC configuration file * Add: Giving deku shield option. Fix: Giant Lonk (#42) * Small stalfos fix (#43) * Syntax Improvements (#44) * Revert bools to uint32_t * Add comment about bools * Fix cucco storm, fix empty heart (#45) * Protect commands vector with mutex * prefix effects with chaosEffect (#46) Co-authored-by: briaguya <briaguya@alice> Co-authored-by: Baoulettes <perlouzerie@hotmail.fr> Co-authored-by: aMannus <mannusmenting@gmail.com> Co-authored-by: briaguya <70942617+briaguya-ai@users.noreply.github.com> Co-authored-by: briaguya <briaguya@alice>
KiritoDv
pushed a commit
to KiritoDv/libultraship
that referenced
this issue
Aug 15, 2023
* Squashed commit of the following: commit 81cf0941ac34b7169f4c5b7b0c33c53a3d6a8a29 Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Tue Jun 6 00:45:11 2023 +0100 Line spacing. commit 44787bfebd0aeecf44a578d5dce67ac829e182e3 Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Tue Jun 6 00:39:03 2023 +0100 Typos. commit dfd3930e2b6fb7fe16d2d22fdc7c15d9ee188dfe Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Tue Jun 6 00:35:58 2023 +0100 Rename mesgSyncMap commit 3f00d10c27ad274b127f3178d1754922a415ce35 Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Tue Jun 6 00:29:10 2023 +0100 Remove state stopped setting. commit 318dee4ab8cf489682bc125d47733a4a3dc427dc Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Tue Jun 6 00:17:34 2023 +0100 Use std::unique lock properly. commit 106351b6649fc58f5809861225a3b36a64b1d01a Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Mon Jun 5 22:38:06 2023 +0100 Add osSetEventMesg commit 7e465dad55a948bc3d9316fa32405b21c1794997 Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Sun Jun 4 23:04:41 2023 +0100 Handle starting a stopped thread. commit efdc569e14f376594c39482650e1f2c5b8ee09d6 Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Sun Jun 4 22:51:53 2023 +0100 Add osCreateThread and friends. commit e3b4b771a5c0cefcecdb0fa58606774561685ec2 Author: doomhack <48415419+doomhack@users.noreply.github.com> Date: Sun Jun 4 16:05:01 2023 +0100 Message queue updates. Add support for blocking post/fetch. Make queues thread safe. * Tab -> Spaces. * Extend structs. * Don't use context to pass thread params. * Don't use global to store mutex and cvar. * Refactor mesg and thread code. * Add __osEventStateTab * Move maps out of extern C section. * Re-add struct size annotations. * Delete mk_vs_sln.bat * Add Mesg prototypes. * Split os.cpp. Add osContStartQuery/osContGetQuery * Use OS_MESG_NOBLOCK define. * Add comment about osGetCount * Correction to comment. * Use C linkage for function prototypes. * Eeprom, pfspak stubs. * Wrap libultra headers with extern "C" There are a few function prototypes and extern var defs in these headers. The build will break if C and C++ linkage are mixed. * Fix Windows Github action build. * Remove extern C from header. * Static link CRT on MSVC * Makefile fix. Use static CRT for all MSVC builds. * Add support for ultra timers. * Exclude SDL from WiiU. * Add ultra stubs for osCache and osGbPak * Function prototypes. * Include pfs.h in pak.h * Add stubs for VI functions. * Handle calling mesg functions on uninitialized queues. * Run VI timer on osCreateViManager
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