Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Questions regarding methodologies used in "Revisiting Skeleton-based Action Recognition" paper #233

Open
liamwebsterxyz opened this issue Mar 8, 2024 · 0 comments

Comments

@liamwebsterxyz
Copy link

liamwebsterxyz commented Mar 8, 2024

Hey, great paper! I just have a couple of questions that I have not been able to find answers to.

"Ensembling the results from joint-PoseConv3D and limbPoseConv3D (namely PoseConv3D (J + L)) can lead to
noticeable and consistent performance improvement."
- What method of ensembling did you use?
- Did you experiment with populating the 3D heat map volumnes with both the joint and limb information? That is a 3D J+L heat map volumn?

In the context of RGBPoseConv3D which skeletal information modality did you use e.g. joint or limb? Did you experiment with fusing (J+L) skeletal model with RGB model? What mechanism of late fusion did you use e.g. concatenation, averaging, linear layer?

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant