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entrain.py
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entrain.py
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# Copyright(c) Max Kolosov 2012 vosolok2008@ya.ru
# http://vosolok2008.narod.ru
# BSD license
import os, sys
from pyirrlicht import *
from random import seed, randint
from locale import getdefaultlocale
pybass = None
try:
import pybass
except:
print ('++++ PYBASS module not accessible!!!')
pyespeak = None
try:
import pyespeak
except:
print ('++++ pyespeak module not accessible!!!')
GUI_ID_QUIT = 0x10000
GUI_ID_ABOUT = 0x10001
GUI_ID_LOAD = 0x10002
GUI_ID_SAVE = 0x10003
GUI_ID_RESULTS = 0x10004
GUI_ID_MOVIE = 0x10005
GUI_ID_HELP_CONTENT = 0x10006
GUI_ID_LOG = 0x10007
GUI_ID_DRIVER = 0x10008
GUI_ID_EDT_SOFTWARE = GUI_ID_DRIVER | EDT_SOFTWARE
GUI_ID_EDT_BURNINGSVIDEO = GUI_ID_DRIVER | EDT_BURNINGSVIDEO
GUI_ID_EDT_DIRECT3D9 = GUI_ID_DRIVER | EDT_DIRECT3D9
GUI_ID_EDT_OPENGL = GUI_ID_DRIVER | EDT_OPENGL
GUI_ID_SOUND_ON_OFF = 0x1000E
GUI_ID_MENU_SOUND_VOLUME = 0x1000F
GUI_ID_WINDOW_SOUND_VOLUME = 0x10010
GUI_ID_SOUND_VOLUME = 0x10011
GUI_ID_VOICE_SPEED = 0x10012
GUI_ID_WINDOW_VOICE_SPEED = 0x10013
GUI_ID_VOICE_RATE = 0x10014
GUI_ID_VOICE_PITCH = 0x10015
GUI_ID_VOICE_TEST_BUTTON = 0x10016
GUI_ID_VOICE_REPEAT = 0x10017
GUI_ID_VOICE_ON_OFF = 0x10018
app_name = os.path.basename(sys.argv[0].split('.')[0])
# simple language translator
default_locale = getdefaultlocale()[0]
translation_catalog = 'lang'
if not os.path.isdir(translation_catalog):
os.mkdir(translation_catalog)
translation_catalog += '//'# only for python 2.4.4 version and isdir function
translation_file_name = translation_catalog + app_name + '_' + default_locale + '.lng'
if not os.path.exists(translation_file_name):
default_locale = 'en_US'
translation_file_name = translation_catalog + app_name + '_' + default_locale + '.lng'
if not os.path.exists(translation_file_name):
f = open(translation_file_name, 'w')
f.close()
translation_file = open(translation_file_name, 'r+')
translations = {}
for line in translation_file.readlines():
if len(line.strip()) > 2 and line.find('='):
key, value = line.split('=', 1)
translations[key.strip()] = value.strip()
def _(source = ''):
if not source in translations:
translation_file.write('\n' + source + ' = ' + source + '\n')
translation_file.flush()
translations[source] = source
try:
return unicode(translations[source], 'cp1251')
except:
return translations[source]
def recursion_search_files_into_dirs(root_dir, name_file):
result = []
import re
prog = re.compile(name_file)
from os import walk
for root, dirs, files in walk(root_dir):
root = root.replace('\\', '/')
if prog.search(root) is not None:
result.append(('ROOT', root))
for name in files:
if prog.search(name) is not None:
if root:
result.append(('FILE', root + '/' + name))
else:
result.append(('FILE', name))
for name in dirs:
if prog.search(name) is not None:
if root:
result.append(('DIR', root + '/' + name))
else:
result.append(('DIR', name))
return result
class config(object):
def __init__(self, *args, **kwargs):
self.file_name = kwargs.pop('file_name', 'config.ini')
self._items_ = {}
self.load()
def load(self):
if os.path.exists(self.file_name):
for line in open(self.file_name, 'r').readlines():
if len(line.strip()) > 2 and line.find('='):
key, value = line.split('=', 1)
self._items_[key.strip()] = eval(value.strip())
def read_from_file(self):
result = {}
if os.path.exists(self.file_name):
for line in open(self.file_name, 'r').readlines():
if len(line.strip()) > 2 and line.find('='):
key, value = line.split('=', 1)
result[key.strip()] = eval(value.strip())
return result
def save(self):
f = open(self.file_name, 'w')
for key, value in self._items_.items():
f.write(key + ' = ' + repr(value) + '\n')
f.close()
def items(self):
return self._items_.items()
def get(self, key, default = ''):
if not key in self._items_:
self._items_[key] = default
open(self.file_name, 'a').write(key + ' = ' + repr(default) + '\n')
return self._items_[key]
def get_bool(self, key, default = ''):
return bool(self.get(key, default))
def get_int(self, key, default = ''):
return int(self.get(key, default))
def get_long(self, key, default = ''):
return long(self.get(key, default))
def get_float(self, key, default = ''):
return float(self.get(key, default))
def set(self, key, value = ''):
self._items_[key] = value
def set_many(self, keys_values):
if len(keys_values) > 0:
for key, value in keys_values:
self._items_[key] = value
def keys(self):
return self._items_.keys()
def values(self):
return self._items_.values()
def has_key(self, key):
return key in self._items_
def __getitem__(self, key):
if key in self._items_:
return self._items_[key]
else:
return None
def __setitem__(self, key, value):
self._items_[key] = value
def __delitem__(self, key):
if key in self._items_:
del self._items_[key]
def __len__(self):
return len(self._items_)
def __contains__(self, key):
return key in self._items_
def close(self):
items_from_file = self.read_from_file()
if self._items_.keys() != items_from_file.keys() or self._items_.values() != items_from_file.values():
self.save()
class UserIEventReceiver(IEventReceiver):
game = None
KeyIsDown = {}
for key in range(KEY_KEY_CODES_COUNT):
KeyIsDown[key] = False
question = ''
answer = ''
def OnEvent(self, event):
if self.game.help_dialog:
try:
self.game.help_dialog.getID()
except:
self.game.help_dialog = None
event_type = self.GetEventType(event)
if event_type is EET_KEY_INPUT_EVENT:
key_event = self.GetKeyInput(event)
pressed_down = self.KeyInput_PressedDown(key_event)
self.KeyIsDown[self.KeyInput_Key(key_event)] = pressed_down
current_character = str(self.KeyInput_Char(key_event))
if '0123456789 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ'.find(current_character) > -1 and pressed_down:
#~ if current_character.isalpha() > -1 and pressed_down:
self.answer += current_character
elif self.KeyInput_Key(key_event) == KEY_BACK and not pressed_down:
try:
self.answer = self.answer[:-1]
except:
self.answer = self.answer[:-2]
elif self.KeyInput_Key(key_event) == KEY_DELETE and not pressed_down:
self.answer = ''
elif self.KeyInput_Key(key_event) == KEY_RETURN and not pressed_down and not self.game.help_dialog:
if self.question != self.answer:
self.game.bad_results += 1
self.game.answer_exists = True
self.answer = ''
elif self.KeyInput_Key(key_event) == KEY_F1:
self.help()
elif event_type == EET_GUI_EVENT:
GUIEvent = self.GetGUIEvent(event)
gui_event_type = self.GUIEvent_EventType(GUIEvent)
caller = self.GUIEvent_Caller(GUIEvent)
id = caller.getID()
if gui_event_type == EGET_SCROLL_BAR_CHANGED:
scroll_bar = caller.as_IGUIScrollBar()
if id == GUI_ID_SOUND_VOLUME:
self.game.set_sound_volume(scroll_bar.getPos())
elif id == GUI_ID_VOICE_RATE:
self.game.set_voice_param('rate', scroll_bar.getPos())
elif id == GUI_ID_VOICE_PITCH:
self.game.set_voice_param('pitch', scroll_bar.getPos())
elif gui_event_type == EGET_BUTTON_CLICKED:
#~ button = caller.as_IGUIButton()
if id == GUI_ID_VOICE_TEST_BUTTON:
self.game.say('voice testing')
elif gui_event_type == EGET_MENU_ITEM_SELECTED:
self.game.help_dialog = None
menu = caller.as_IGUIContextMenu()
menu_id = menu.getItemCommandId(menu.getSelectedItem())
if menu_id == GUI_ID_QUIT:
self.KeyIsDown[KEY_ESCAPE] = True
elif menu_id == GUI_ID_RESULTS:
self.game.cursor_control.setVisible(True)
elif menu_id == GUI_ID_MOVIE:
self.game.cursor_control.setVisible(True)
elif menu_id == GUI_ID_EDT_SOFTWARE:
self.game.set_driver_type(EDT_SOFTWARE)
elif menu_id == GUI_ID_EDT_OPENGL:
self.game.set_driver_type(EDT_OPENGL)
elif menu_id == GUI_ID_EDT_DIRECT3D9:
self.game.set_driver_type(EDT_DIRECT3D9)
elif menu_id == GUI_ID_EDT_BURNINGSVIDEO:
self.game.set_driver_type(EDT_BURNINGSVIDEO)
elif menu_id == GUI_ID_SOUND_ON_OFF:
self.game.sound_on_off()
elif menu_id == GUI_ID_MENU_SOUND_VOLUME:
self.game.create_sound_volume_control()
elif menu_id == GUI_ID_VOICE_REPEAT:
self.game.say(self.question)
elif menu_id == GUI_ID_VOICE_SPEED:
self.game.create_voice_speed_control()
elif menu_id == GUI_ID_VOICE_ON_OFF:
self.game.voise_on_off()
elif menu_id == GUI_ID_ABOUT:
self.game.guienv.addMessageBox(_('About'), _('English words trainer'))
elif menu_id == GUI_ID_HELP_CONTENT:
self.help()
return False
def IsKeyDown(self, keyCode):
return self.KeyIsDown[keyCode];
def help(self):
if not self.game.help_dialog:
self.game.help_dialog = self.game.guienv.addMessageBox(_('Help'), _('F1 - help; ESC - exit') + '\n' + _('Please enter answer or press "Enter"'))
class game:
def __init__(self, *args, **kwargs):
global pybass, pyespeak
self.config_file_name = kwargs.pop('config_file_name', 'entrain.ini')
self.config = config(file_name = self.config_file_name)
self.time_delay = self.config.get_int('time_delay', 5)
self.play_sound = self.config.get_bool('play_sound', True)
self.sound_volume = self.config.get_float('sound_volume', 0.5)
self.music_file = self.config.get('music_file', 'music//Ranger_Song.s3m')
self.svg_directory = self.config.get('svg_dir', 'svg_data')
if not os.path.isdir(self.svg_directory):
self.svg_directory = ''
self.bass_handle = None
self.sound_playing = False
self.menu_options = None
if pybass:
if pybass.BASS_Init(-1, 44100, 0, 0, 0):
pybass.BASS_SetVolume(self.sound_volume)
if os.path.isfile(self.music_file):
self.bass_handle = pybass.BASS_MusicLoad(False, self.music_file, 0, 0, pybass.BASS_MUSIC_PRESCAN | pybass.BASS_SAMPLE_LOOP, 0)
if self.play_sound:
self.sound_play()
else:
pybass = None
self.voice_rate = self.config.get_int('voice_rate', 150)
self.voice_pitch = self.config.get_int('voice_pitch', 50)
if pyespeak:
if pyespeak.espeak_Initialize(pyespeak.AUDIO_OUTPUT_SYNCH_PLAYBACK, 0, '.', 0) == pyespeak.EE_INTERNAL_ERROR:
pyespeak = None
else:
pyespeak.espeak_SetVoiceByName('default')
pyespeak.espeak_SetParameter(pyespeak.espeakRATE, self.voice_rate, 0)
pyespeak.espeak_SetParameter(pyespeak.espeakPITCH, self.voice_pitch, 0)
default_driver_type = EDT_SOFTWARE
if 'win' in sys.platform:
default_driver_type = EDT_DIRECT3D9
elif 'linux' in sys.platform:
default_driver_type = EDT_OPENGL
self.device_parameters = SIrrlichtCreationParameters()
self.device_parameters.DriverType = self.config.get_int('driver_type', default_driver_type)
self.device_parameters.WindowSize = dimension2du(self.config.get_int('window_width', 640), self.config.get_int('window_height', 480))
self.device_parameters.AntiAlias = self.config.get_int('anti_alias', 2)
self.device_parameters.WithAlphaChannel = self.config.get_bool('with_alpha_channel', True)
self.device = createDeviceEx(self.device_parameters)
self.menu_driver_types = {}
self.help_dialog = None
self.good_results = 0
self.bad_results = 0
#~ self.button_repeat_voice = None
self.voice_on = self.config.get_bool('voice_on', True)
self.font_size = self.config.get_int('font_size', 32)
self.font_file = self.replace_env_vars(self.config.get('font_file', '@SYSTEMROOT@/Fonts/arial.ttf'))
self.gui_font_size = self.config.get_int('gui_font_size', 24)
self.gui_font_file = self.replace_env_vars(self.config.get('gui_font_file', '@SYSTEMROOT@/Fonts/arial.ttf'))
self.svg_image = None
def __del__(self):
if self.device:
self.stop()
def replace_env_vars(self, value):
return value.replace('@SYSTEMROOT@', os.environ['SYSTEMROOT'])
def set_sound_volume(self, value):
self.sound_volume = value / 100.0
if pybass:
pybass.BASS_SetVolume(self.sound_volume)
self.config.set('sound_volume', self.sound_volume)
def create_sound_volume_control(self):
e = self.guienv.getRootGUIElement().getElementFromId(GUI_ID_WINDOW_SOUND_VOLUME, True)
if e:
e.remove()
window = self.guienv.addWindow(recti(10,45,400,150), False, _('Sound volume window'), id = GUI_ID_WINDOW_SOUND_VOLUME)
self.guienv.addStaticText(_('Select sound volume'), recti(10,30,380,60), True, False, window)
scrollbar = self.guienv.addScrollBar(True, recti(10,80,380,100), window, GUI_ID_SOUND_VOLUME)
scrollbar.setPos(int(self.sound_volume * 100))
def set_voice_param(self, type, value):
if type == 'rate':
self.voice_rate = int(value)
if pyespeak:
pyespeak.espeak_SetParameter(pyespeak.espeakRATE, self.voice_rate, 0)
self.config.set('voice_rate', self.voice_rate)
elif type == 'pitch':
self.voice_pitch = int(value)
if pyespeak:
pyespeak.espeak_SetParameter(pyespeak.espeakPITCH, self.voice_pitch, 0)
self.config.set('voice_pitch', self.voice_pitch)
def create_voice_speed_control(self):
e = self.guienv.getRootGUIElement().getElementFromId(GUI_ID_WINDOW_VOICE_SPEED, True)
if e:
e.remove()
window = self.guienv.addWindow(recti(10,45,400,270), False, _('Voice speed window'), id = GUI_ID_WINDOW_VOICE_SPEED)
self.guienv.addStaticText(_('Select voice rate'), recti(10,30,380,60), False, False, window)
scrollbar = self.guienv.addScrollBar(True, recti(10,70,380,90), window, GUI_ID_VOICE_RATE)
scrollbar.setMin(80)
scrollbar.setMax(450)
scrollbar.setPos(self.voice_rate)
self.guienv.addStaticText(_('Select voice pitch'), recti(10,120,380,150), False, False, window)
scrollbar = self.guienv.addScrollBar(True, recti(10,160,380,180), window, GUI_ID_VOICE_PITCH)
scrollbar.setPos(self.voice_pitch)
self.guienv.addButton(recti(10,190,380,210), window, GUI_ID_VOICE_TEST_BUTTON, _('Test'), _('Testing current voice speed settings'))
def sound_play(self):
if self.bass_handle:
self.sound_playing = pybass.BASS_ChannelPlay(self.bass_handle, False)
def voise_on_off(self):
self.voice_on = not self.voice_on
if self.menu_voice:
self.menu_voice.setItemChecked(self.menu_voice_on, self.voice_on)
self.config.set('voice_on', self.voice_on)
def sound_on_off(self):
if self.play_sound:
self.play_sound = False
if self.bass_handle and self.sound_playing:
self.sound_playing = False
pybass.BASS_ChannelStop(self.bass_handle)
else:
self.play_sound = True
self.sound_play()
if self.menu_options:
self.menu_options.setItemChecked(self.menu_sound, self.play_sound)
self.config.set('play_sound', self.play_sound)
def show_warning(self):
self.guienv.addMessageBox(_('Warning'), _('For finish this operation you need restart game!'))
def set_driver_type(self, new_driver_type = 0):
self.device_parameters.DriverType = new_driver_type
for driver_type, menu_index in self.menu_driver_types.items():
self.menu_driver_type.setItemChecked(menu_index, (self.device_parameters.DriverType == driver_type))
self.config.set('driver_type', self.device_parameters.DriverType)
self.show_warning()
def start(self):
if self.device:
self.device.setWindowCaption(_(app_name))
self.device.setResizable(True)
self.video_driver = self.device.getVideoDriver()
#~ self.scene_manager = self.device.getSceneManager()
self.guienv = self.device.getGUIEnvironment()
if is_frozen():
self.video_driver.SetIcon(1)
else:
self.video_driver.SetIcon()
self.gui_font = CGUITTFont(self.guienv, self.gui_font_file, self.gui_font_size)
self.skin = self.guienv.getSkin()
if self.gui_font:
self.skin.setFont(self.gui_font)
self.gui_font.drop()
else:
print ('++++ ERROR vect_font not created !!!')
self.menu_height = self.skin.getSize(EGDS_MENU_HEIGHT)
self.font = CGUITTFont(self.guienv, self.font_file, self.font_size)
self.menu = self.guienv.addMenu()
self.menu.addItem(_('File'), -1, True, True)
self.menu.addItem(_('View'), -1, True, True)
self.menu.addItem(_('Voice'), -1, True, True)
self.menu.addItem(_('Options'), -1, True, True)
self.menu.addItem(_('Help'), -1, True, True)
submenu = self.menu.getSubMenu(0)
submenu.addItem(_('Load game'), GUI_ID_LOAD)
submenu.addItem(_('Save game'), GUI_ID_SAVE)
submenu.addSeparator()
submenu.addItem(_('Quit'), GUI_ID_QUIT)
submenu = self.menu.getSubMenu(1)
submenu.addItem(_('Results'), GUI_ID_RESULTS)
submenu.addItem(_('Movie'), GUI_ID_MOVIE)
self.menu_voice = self.menu.getSubMenu(2)
self.menu_voice_on = self.menu_voice.addItem(_('On/Off'), GUI_ID_VOICE_ON_OFF, checked = self.voice_on)
self.menu_voice.addItem(_('Repeat'), GUI_ID_VOICE_REPEAT)
self.menu_voice.addItem(_('Speed'), GUI_ID_VOICE_SPEED)
self.menu_options = self.menu.getSubMenu(3)
self.menu_options.addItem(_('Start/stop log'), GUI_ID_LOG)
self.menu_options.addItem(_('Choose graphics driver'), GUI_ID_DRIVER, True, True)
self.menu_driver_type = self.menu_options.getSubMenu(1)
self.menu_driver_types[EDT_SOFTWARE] = self.menu_driver_type.addItem(_('Software'), GUI_ID_EDT_SOFTWARE, checked = (self.device_parameters.DriverType == EDT_SOFTWARE))
self.menu_driver_types[EDT_OPENGL] = self.menu_driver_type.addItem(_('OpenGL'), GUI_ID_EDT_OPENGL, checked = (self.device_parameters.DriverType == EDT_OPENGL))
self.menu_driver_types[EDT_DIRECT3D9] = self.menu_driver_type.addItem(_('DirectX 9'), GUI_ID_EDT_DIRECT3D9, checked = (self.device_parameters.DriverType == EDT_DIRECT3D9))
self.menu_driver_types[EDT_BURNINGSVIDEO] = self.menu_driver_type.addItem(_('Burningsvideo'), GUI_ID_EDT_BURNINGSVIDEO, checked = (self.device_parameters.DriverType == EDT_BURNINGSVIDEO))
self.menu_sound = self.menu_options.addItem(_('Music on/off'), GUI_ID_SOUND_ON_OFF, checked = self.play_sound)
self.menu_sound_volume = self.menu_options.addItem(_('Sound volume'), GUI_ID_MENU_SOUND_VOLUME)
submenu = self.menu.getSubMenu(4)
submenu.addItem(_('Help content'), GUI_ID_HELP_CONTENT)
submenu.addItem(_('About'), GUI_ID_ABOUT)
#~ self.button_repeat_voice = self.guienv.addButton(recti(10,50,100,70), 0, GUI_ID_VOICE_REPEAT_BUTTON, _('Repeat'), _('Repeat current voice text'))
self.cursor_control = self.device.getCursorControl()
#~ self.cursor_control.setVisible(False)
scolor = SColor(255, 100, 100, 140)
color_white = SColor(0, 255, 255, 255)
i_event_receiver = UserIEventReceiver()
i_event_receiver.game = self
self.device.setEventReceiver(i_event_receiver)
dlg = None
a, b = 0, 0
self.answer_exists = False
answer_height_pos = self.menu_height + 5
answer_color1 = SColor(255, 0, 0, 255)
answer_color2 = SColor(255, 255, 255, 0)
question_pos1 = recti(10, answer_height_pos + self.font_size, 0, 0)
question_pos2 = recti(10, answer_height_pos + self.font_size * 2, 0, 0)
question_color1 = SColor(255, 255, 0, 0)
question_color2 = SColor(255, 0, 255, 0)
scolor_2drectangle = SColor(50,250,0,0)
self.svg_file_name_container = []
for obj in recursion_search_files_into_dirs(self.svg_directory, '\.svg$'):
if obj[0] == 'FILE':
self.svg_file_name_container.append(obj[1])
#~ for svg_file_name in self.svg_file_name_container:
#~ print('===', svg_file_name)
tex, tex_size, i_event_receiver.question = self.create_texture_from_svg_file_name_container()
flag_say = True
flag_drawed = True
animation_flag = False
animation_scale = 0.9
animation_time = 3000
animation_time_step = 50
animation_scale_step = 0.01
screen_size = vector2du(self.video_driver.getScreenSize())
rotation_angle = 45.0 * 3.14 / 360.0
while self.device.run():
if self.device.isWindowActive():
if i_event_receiver.IsKeyDown(KEY_ESCAPE):
break
if self.video_driver.beginScene(True, True, scolor):
if screen_size != self.video_driver.getScreenSize():
screen_size = vector2du(self.video_driver.getScreenSize())
svg_file_name = tex.getName()
self.video_driver.removeTexture(tex)
tex = self.create_texture_from_svg_image(svg_file_name)
tex_size = tex.getOriginalSize()
#~ self.button_repeat_voice.setRelativePosition(position2di(screen_size.X - 100, self.menu_height))
#~ self.scene_manager.drawAll()
if animation_flag and self.device.getTimer().getTime()/animation_time_step%2:
svg_file_name = tex.getName()
self.video_driver.removeTexture(tex)
tex = self.create_texture_from_svg_image(svg_file_name, animation_scale, rotation_angle)
tex_size = tex.getOriginalSize()
animation_scale -= animation_scale_step
if tex:
self.video_driver.draw2DImage2(tex, position2di(int((screen_size.X - tex_size.X) / 2), int((screen_size.Y - tex_size.Y + self.menu_height) / 2)), recti(0, 0, int(tex_size.X), int(tex_size.Y)), useAlphaChannelOfTexture = True)
flag_drawed = True
if self.answer_exists and not animation_flag:
self.answer_exists = False
self.video_driver.removeTexture(tex)
tex, tex_size, i_event_receiver.question = self.create_texture_from_svg_file_name_container()
flag_say = True
flag_drawed = False
else:
if i_event_receiver.question:
i = 0
for character_question in i_event_receiver.question:
character_answer = ''
if len(i_event_receiver.answer) > i:
character_answer = i_event_receiver.answer[i]
if character_question == character_answer:
self.font.draw(character_answer, recti(10 + i * self.font_size, answer_height_pos, 0, 0), answer_color1)
else:
if character_question == ' ':
self.font.draw('X', recti(10 + i * self.font_size, answer_height_pos, 0, 0), answer_color2)
else:
self.font.draw('X', recti(10 + i * self.font_size, answer_height_pos, 0, 0), question_color1)
i = i + 1
if i_event_receiver.question == i_event_receiver.answer and not animation_flag:
self.good_results += 1
self.device.getTimer().setTime(0)
animation_flag = True
#~ self.font.draw(_('Please enter answer or press "Enter"'), question_pos2, question_color2)
self.font.draw(i_event_receiver.answer, recti(10, screen_size.Y - self.font_size, 0, 0), answer_color2)
self.video_driver.draw2DRectangle(scolor_2drectangle, recti(screen_size.X / 2, screen_size.Y - self.font_size, screen_size.X / 2 + self.font_size * 3, screen_size.Y))
self.font.draw(str(self.good_results), recti(screen_size.X / 2, screen_size.Y - self.font_size, 0, 0), answer_color2)
self.video_driver.draw2DRectangle(scolor_2drectangle, recti(screen_size.X - self.font_size * 2, screen_size.Y - self.font_size, screen_size.X, screen_size.Y))
self.font.draw(str(self.bad_results), recti(screen_size.X - self.font_size * 2, screen_size.Y - self.font_size, 0, 0), question_color1)
self.guienv.drawAll()
self.video_driver.endScene()
if flag_say and flag_drawed and self.voice_on:
self.say(i_event_receiver.question)
flag_say = False
self.device.sleep(self.time_delay)
else:
self.device._yield()
if i_event_receiver.answer == i_event_receiver.question:
self.answer_exists = True
if animation_flag and self.device.getTimer().getTime() > animation_time:
animation_flag = False
animation_scale = 0.9
self.device.getTimer().setTime(0)
i_event_receiver.answer = ''
i_event_receiver.game = None
self.stop()
else:
print ('++++ ERROR Irrlicht createDevice')
def create_texture_from_svg_file_name_container(self):
svg_file_count = len(self.svg_file_name_container)
if svg_file_count:
svg_file_name = self.svg_file_name_container[randint(0, svg_file_count - 1)]
if os.path.isfile(svg_file_name):
words = os.path.basename(svg_file_name).split('.svg')[0].split('.')[0].replace('_', ' ')
try:
if self.svg_image:
self.svg_image.parse(self.device.getFileSystem(), svg_file_name)
else:
self.svg_image = svg_agg_image(self.video_driver, self.device.getFileSystem(), svg_file_name)
except:
print('=== NOT VALID TEXTURE %s' % svg_file_name)
return generate_texture(self.video_driver, ECF_A8R8G8B8), dimension2du(2, 2), words
else:
texture = self.create_texture_from_svg_image(svg_file_name)
texture_size = texture.getOriginalSize()
return texture, texture_size, words
else:
print('=== NOT EXISTS FILE %s' % svg_file_name)
return None, dimension2du(100, 100), ''
else:
print('=== NOT EXISTS TEXTURES')
return None, dimension2du(100, 100), ''
def create_texture_from_svg_image(self, svg_file_name = '', scale = 1.0, angle = 0):
if self.svg_image:
if angle:
self.svg_image.rotate_around_center(angle)
screen_size = self.video_driver.getScreenSize()
svg_size = self.svg_image.get_size()
dx = float(screen_size.X) / float(svg_size.X)
dy = float((screen_size.Y - self.menu_height)) / float(svg_size.Y)
if dx > 0.1 or dy > 0.1:
if dx <= dy:
self.svg_image.scale_rateably(dx * scale)
else:
self.svg_image.scale_rateably(dy * scale)
return self.video_driver.addTexture(svg_file_name, self.svg_image.get_image(True))
def say(self, word = ''):
if pyespeak and word:
text = ctypes.create_string_buffer(word, len(word))
pyespeak.espeak_Synth(text, ctypes.sizeof(text)+1, 0, pyespeak.POS_CHARACTER, 0, pyespeak.espeakCHARS_AUTO | pyespeak.espeakPHONEMES | pyespeak.espeakENDPAUSE, None, None)
def stop(self):
if pybass:
pybass.BASS_Free()
if pyespeak:
pyespeak.espeak_Terminate()
if self.device:
s = self.video_driver.getScreenSize()
self.device.closeDevice()
self.device = None
if s.Width < 320:
s.Width = 320
if s.Height < 240:
s.Height = 240
self.config.set_many((('window_width', int(s.Width)), ('window_height', int(s.Height))))
self.config.close()
def main():
g = game()
g.start()
if __name__ == "__main__":
main()