You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Currently the "stamina low" overlay's alpha value is changed by the client as it's received from the server. This makes it somewhat "choppy" (once every 6 ticks/frames), and requires frequent updates (6 vs. 60) for the same reason.
If instead it transitioned from "previous value" to "current value" instead, according to the same curve as server-side, then its alpha can be updated client-side every tick/frame.
The text was updated successfully, but these errors were encountered:
Currently the "stamina low" overlay's alpha value is changed by the client as it's received from the server. This makes it somewhat "choppy" (once every 6 ticks/frames), and requires frequent updates (6 vs. 60) for the same reason.
If instead it transitioned from "previous value" to "current value" instead, according to the same curve as server-side, then its alpha can be updated client-side every tick/frame.
The text was updated successfully, but these errors were encountered: