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Movement calculation over hard terrain #1

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Fabdedudel opened this issue Jan 7, 2017 · 1 comment
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Movement calculation over hard terrain #1

Fabdedudel opened this issue Jan 7, 2017 · 1 comment
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@Fabdedudel
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Fabdedudel commented Jan 7, 2017

Staying in a corner of harder terrain, gives false movement information

@Fabdedudel Fabdedudel added the bug label Jan 7, 2017
Kezzo added a commit that referenced this issue Jan 8, 2017
- Added some small code style refactoring's
- Added missing class comment to BaseUnit
- Added DebugValues class to toggle certain debug values on access them on a central place
- Commented debug log of the BlinkingStandardShader
@Kezzo
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Kezzo commented Jan 8, 2017

Fixed in commit 4fe9e07

@Kezzo Kezzo closed this as completed Jan 8, 2017
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