You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
When the water spread a lot, for example if you let the water flow from very high the game can lag or even worst, crash.
Suggestion:
Made a water manager where is saved for each position (block) the parents (from where comes) and childs (what generate) of each block. RAM in exchange of performance.
Note: Use "recursivity" between clases with threads
The text was updated successfully, but these errors were encountered:
When the water spread a lot, for example if you let the water flow from very high the game can lag or even worst, crash.
Suggestion:
Made a water manager where is saved for each position (block) the parents (from where comes) and childs (what generate) of each block. RAM in exchange of performance.
Note: Use "recursivity" between clases with threads
The text was updated successfully, but these errors were encountered: