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Hi, I'm sorry, but there is nothing I can do here. It seems like a limitation on the hardware or in OpenGL. You will have to make your words a bit smaller.
I absolutely love this library, and I don't think my game will work without it, but I am encountering a problem.
The camera's creation line is as such:
local cam =
gamera.new(-700000,-700000,700000,700000)
but when drawing:
cam:setPosition does not set the position to the character's location, instead the location stays at (-400, -300)
The character is moving to its own position, so I know it isn't a problem with my code, please help.
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