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Go-FORM-it

Build Status GoDoc

Description

go-form-it makes form creation and handling easy. It allows the creation of form without having to write HTML code or bother to make the code Bootstrap compatible. You can just create your form instance and add / populate / customize fields based on your needs. Or you can let go-form-it do that for you starting from any object instance.

To integrate go-form-it forms into your application simply pass the form object to the template and call its Render method. In your code:

tmpl.Execute(buf, map[string]interface{}{"form": form})

In your template:

{{ if .form }}{{ .form.Render }}{{ end }}

Installation

To install this package simply:

go get github.com/kirves/go-form-it

Forms

There are two predefined styles for forms: base HTML forms and Bootstrap forms: they have different structures and predefined classes. Style aside, forms can be created from scratch or starting from a base instance.

From scratch

You can create a form instance by simply deciding its style and providing its method and action:

form := BaseForm(POST, "/action.html")

or

form := BootstrapForm(POST, "/action.html")

to create a Bootstrap compatible form. Now that you have a form instance you can customize it by adding classes, parameters, CSS values or id. Each method returns a pointer to the same form, so multiple calls can be chained:

form.SetId("TestForm").AddClass("form").AddCss("border", "auto")

Obviously, elements can be added as well:

form.Elements(fields.TextField("text_field"))

Elements can be either FieldSets or Fields: the formers are simply collections of fields translated into a <fieldset></fieldset> element. Elements are added in order, and they are displayed in the exact same order. Note that single elements can be removed from a form referencing them by name:

form.RemoveElement("text_field")

Typical usage looks like this:

form := BaseForm(POST, "/action.html").Elements(
	fields.TextField("text_field").SetLabel("Username"),
	FieldSet("psw_fieldset",
		fields.PasswordField("psw1").AddClass("password_class").SetLabel("Password 1"),
		fields.PasswordField("psw2").AddClass("password_class").SetLabel("Password 2"),
		),
	fields.SubmitButton("btn1", "Submit"),
	)

A call to form.Render() returns the following form:

<form method="POST" action="/action.html">
	<label>Username</label>
	<input type="text" name="text_field">
	<fieldset>
		<label>Password 1</label>
		<input type="password" name="psw1" class="password_class ">
		<label>Password 2</label>
		<input type="password" name="psw2" class="password_class ">
	</fieldset>
	<button type="submit" name="btn1">Submit</button>
</form>

From model instance

Instead of manually creating a form, it can be automatically created from an existing model instance: the package will try to infer the field types based on the instance fields and fill them accordingly. Default type-to-field mapping is as follows:

  • string: TextField
  • bool: Checkbox
  • time.Time: DatetimeField
  • int: NumberField
  • struct: recursively parse

You can customize field behaviors by adding tags to instance fields. Without tags this code:

type User struct {
	Username 	string
	Password1 	string
	Password2	string
}

u := User{}

form := BaseFormFromModel(u, POST, "/action.html")
form.Render()

would yield this HTML form:

<form method="POST" action="/action.html">
	<label>Username</label>
	<input type="text" name="Username">
	<label>Password1</label>
	<input type="text" name="Password1">
	<label>Password2</label>
	<input type="text" name="Password2">
	<button type="submit" name="submit">Submit</button>
</form>

A submit button is added by default.

Notice that the form is still editable and fields can be added, modified or removed like before.

When creating a form from a model instance, field names are created by appending the field name to the baseline; the baseline is empty for single level structs but is crafted when nested structs are found: in this case it becomes the field name followed by a dot. So for example, if the struct is:

type A struct {
	field1 	int
	field2 	int
}

type B struct {
	field0 	int
	struct1	A
}

The final form will contain fields "field0", "struct1.field1" and "struct1.field2".

Tags

Struct tags can be used to slightly modify automatic form creation. In particular the following tags are parsed:

  • form_options: can contain the following keywords separated by comma
    • skip: skip field, do not convert to HTML field
    • checked: for Checkbox fields, check by default
    • multiple: for select fields, allows multiple choices
  • form_widget: override custom widget with one of the following
    • text
    • textarea
    • password
    • select
    • datetime
    • date
    • time
    • number
    • range
    • radio
    • static (simple text)
  • form_choices: defines options for select and radio input fields
  • form_max: max value (number, range, datetime, date and time fields)
  • form_min: min value (number, range, datetime, date and time fields)
  • form_step: step value (range field)
  • form_rows: number of rows (textarea field)
  • form_cols: number of columns (textarea field)
  • form_value: input field value (used if field is empty)
  • form_label: label for input field

The code would therefore be better like this:

type User struct {
	Username 	string
	Password1 	string 	`form_widget:"password" form_label:"Password 1"`
	Password2	string 	`form_widget:"password" form_label:"Password 2"`
	SkipThis	int 	`form_options:"skip"`
}

u := User{}

form := BaseFormFromModel(u, POST, "/action.html")
form.Render()

which translates into:

<form method="POST" action="/action.html">
	<label>Username</label>
	<input type="text" name="Username">
	<label>Password 1</label>
	<input type="password" name="Password1">
	<label>Password 2</label>
	<input type="password" name="Password2">
	<button type="submit" name="submit">Submit</button>
</form>

Fields

Field objects in go-form-it implement the fields.FieldInterface which exposes methods to edit classes, parameters, tags and CSS styles. See the documentation for details.

Most of the field widgets have already been created and integrate with Bootstrap. It is possible, however, to define custom widgets to render fields by simply assigning an object implementing the widgets.WidgetInterface to the Widget field.

Also, error messages can be added to fields via the AddError(err) method: in a Bootstrap environment they will be correctly rendered.

Text fields

This category includes text, password, textarea and hidden fields. They are all instantiated by providing the name, except the TextAreaField which also requires a dimension in terms of rows and columns.

f0 := fields.TextField("text")
f1 := fields.PasswordField("password")
f2 := fields.HiddenField("hidden")
f3 := fields.TextAreaField("textarea", 30, 50)

Option fields

This category includes checkbox, select and radio button fields. Checkbox field requires a name and a boolean to define its initial state (checked or not):

f := fields.Checkbox("checkbox", true)

Radio buttons, instead, require a name and a set of options to populate the field. The options are just a set of InputChoice (Id-Value pairs) objects:

opts := []fields.InputChoice{
	fields.InputChoice{"A", "Option A"},
	fields.InputChoice{"B", "Option B"},
}
f := fields.RadioField("radio", opts)

Select fields, on the other hand, allow option grouping. This can be achieved by passing a map[string][]InputChoice in which keys are groups containing choices given as values; the default (empty) group is "", which is not translated into any <optgroup></optgroup> element.

opts := map[string][]fields.InputChoice{
	"": []fields.InputChoice{fields.InputChoice{"A", "Option A"}},
	"group1": []fields.InputChoice{
		fields.InputChoice{"B", "Option B"},
		fields.InputChoice{"C", "Option C"},
	}
}
f := fields.SelectField("select", opts)

Select fields can allow multiple choices. To enable this option simply call the MultipleChoice() method on the field and provide the selected choices via AddSelected(...string):

f.MultipleChoice()
f.AddSelected("A", "B")

Number fields

Number and range fields are included. Number field only require a name to be instantiated; minimum and maximum values can optionally be set by adding min and max parameters respectively.

f := fields.NumberField("number")
f.SetParam("min", "1")

Range fields, on the other hand, require both minimum and maximum values (plus the identifier). The optional "step" value is set via SetParam.

f := fields.RangeField("range", 1, 10)
f.SetParam("step", "2")

Datetime fields

Datetime, date and time input fields are defined in go-form-it.

f0 := fields.DatetimeField("datetime")
f1 := fields.DateField("date")
f2 := fields.TimeField("time")

Values can be set via SetValue method; there's no input validation but format strings are provided to ensure the correct time-to-string conversion.

t := time.Now()
f0.SetValue(t.Format(fields.DATETIME_FORMAT))
f1.SetValue(t.Format(fields.DATE_FORMAT))
f2.SetValue(t.Format(fields.TIME_FORMAT))

Buttons

Buttons can be created calling either the Button, SubmitButton or ResetButton constructor methods and providing a text identifier and the content of the button itself.

btn0 := fields.Button("btn", "Click me!")

License

go-form-it is released under the MIT license. See LICENSE.