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MaxStack.swift
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MaxStack.swift
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/**
* Question Link: https://leetcode.com/problems/max-stack/
* Primary idea: Use a helper stack to keep track of the max value overall when a new
* element is pushed and also updates the helper stack when pop API is called
*
* Time Complexity: push - O(1), pop - O(1), top - O(1), peekMax - O(1), popMax - O(n)
* Space Complexity: O(n)
*/
class MaxStack {
var stack: [Int]
var maxStack: [Int]
/** initialize your data structure here. */
init() {
stack = [Int]()
maxStack = [Int]()
}
func push(_ x: Int) {
stack.append(x)
maxStack.append(maxStack.isEmpty ? x : max(x, maxStack.last!))
}
func pop() -> Int {
maxStack.removeLast()
return stack.removeLast()
}
func top() -> Int {
return stack.last!
}
func peekMax() -> Int {
return maxStack.last!
}
func popMax() -> Int {
let maxVal = peekMax()
// remove max from stack
var buffer = [Int]()
while top() != maxVal {
buffer.append(pop())
}
pop()
while !buffer.isEmpty {
push(buffer.removeLast())
}
return maxVal
}
}