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beta7 版本中的 Create 函数风格和 e2d 格格不入,我觉得不能因为它方便就接受它,因为它看起来不属于任何模块,所以现在它直接写在了头文件中。
Create
而且现在 GC 的设计也让我不满意,它应该有一个类似 runtime.GC() 的方法,或者 ForceGC 之类的方法,不过这俩是我口胡的,还需要详细设计。
GC
runtime.GC()
ForceGC
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Nomango
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beta7 版本中的
Create
函数风格和 e2d 格格不入,我觉得不能因为它方便就接受它,因为它看起来不属于任何模块,所以现在它直接写在了头文件中。而且现在
GC
的设计也让我不满意,它应该有一个类似runtime.GC()
的方法,或者ForceGC
之类的方法,不过这俩是我口胡的,还需要详细设计。The text was updated successfully, but these errors were encountered: