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which is the reference compiler for GLSL.
This will catch type errors, undefined names, as well as syntax problems the frontend won't catch.
glium already has glslang integration of some kind.
We should map errors back to the source code and print them as spans.
The text was updated successfully, but these errors were encountered:
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which is the reference compiler for GLSL.
This will catch type errors, undefined names, as well as syntax problems the frontend won't catch.
glium already has glslang integration of some kind.
We should map errors back to the source code and print them as spans.
The text was updated successfully, but these errors were encountered: