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idempotency.go
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idempotency.go
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/*
Copyright 2017 The Kubernetes Authors.
Licensed under the Apache License, Version 2.0 (the "License");
you may not use this file except in compliance with the License.
You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software
distributed under the License is distributed on an "AS IS" BASIS,
WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
See the License for the specific language governing permissions and
limitations under the License.
*/
package apiclient
import (
"encoding/json"
"fmt"
"github.com/pkg/errors"
apps "k8s.io/api/apps/v1"
"k8s.io/api/core/v1"
rbac "k8s.io/api/rbac/v1"
apierrors "k8s.io/apimachinery/pkg/api/errors"
metav1 "k8s.io/apimachinery/pkg/apis/meta/v1"
"k8s.io/apimachinery/pkg/types"
"k8s.io/apimachinery/pkg/util/strategicpatch"
"k8s.io/apimachinery/pkg/util/wait"
clientset "k8s.io/client-go/kubernetes"
"k8s.io/kubernetes/cmd/kubeadm/app/constants"
kubeletapis "k8s.io/kubernetes/pkg/kubelet/apis"
)
// TODO: We should invent a dynamic mechanism for this using the dynamic client instead of hard-coding these functions per-type
// TODO: We may want to retry if .Update() fails on 409 Conflict
// CreateOrUpdateConfigMap creates a ConfigMap if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateConfigMap(client clientset.Interface, cm *v1.ConfigMap) error {
if _, err := client.CoreV1().ConfigMaps(cm.ObjectMeta.Namespace).Create(cm); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create configmap")
}
if _, err := client.CoreV1().ConfigMaps(cm.ObjectMeta.Namespace).Update(cm); err != nil {
return errors.Wrap(err, "unable to update configmap")
}
}
return nil
}
// CreateOrRetainConfigMap creates a ConfigMap if the target resource doesn't exist. If the resource exists already, this function will retain the resource instead.
func CreateOrRetainConfigMap(client clientset.Interface, cm *v1.ConfigMap, configMapName string) error {
if _, err := client.CoreV1().ConfigMaps(cm.ObjectMeta.Namespace).Get(configMapName, metav1.GetOptions{}); err != nil {
if !apierrors.IsNotFound(err) {
return nil
}
if _, err := client.CoreV1().ConfigMaps(cm.ObjectMeta.Namespace).Create(cm); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create configmap")
}
}
}
return nil
}
// CreateOrUpdateSecret creates a Secret if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateSecret(client clientset.Interface, secret *v1.Secret) error {
if _, err := client.CoreV1().Secrets(secret.ObjectMeta.Namespace).Create(secret); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create secret")
}
if _, err := client.CoreV1().Secrets(secret.ObjectMeta.Namespace).Update(secret); err != nil {
return errors.Wrap(err, "unable to update secret")
}
}
return nil
}
// CreateOrUpdateServiceAccount creates a ServiceAccount if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateServiceAccount(client clientset.Interface, sa *v1.ServiceAccount) error {
if _, err := client.CoreV1().ServiceAccounts(sa.ObjectMeta.Namespace).Create(sa); err != nil {
// Note: We don't run .Update here afterwards as that's probably not required
// Only thing that could be updated is annotations/labels in .metadata, but we don't use that currently
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create serviceaccount")
}
}
return nil
}
// CreateOrUpdateDeployment creates a Deployment if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateDeployment(client clientset.Interface, deploy *apps.Deployment) error {
if _, err := client.AppsV1().Deployments(deploy.ObjectMeta.Namespace).Create(deploy); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create deployment")
}
if _, err := client.AppsV1().Deployments(deploy.ObjectMeta.Namespace).Update(deploy); err != nil {
return errors.Wrap(err, "unable to update deployment")
}
}
return nil
}
// CreateOrUpdateDaemonSet creates a DaemonSet if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateDaemonSet(client clientset.Interface, ds *apps.DaemonSet) error {
if _, err := client.AppsV1().DaemonSets(ds.ObjectMeta.Namespace).Create(ds); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create daemonset")
}
if _, err := client.AppsV1().DaemonSets(ds.ObjectMeta.Namespace).Update(ds); err != nil {
return errors.Wrap(err, "unable to update daemonset")
}
}
return nil
}
// DeleteDaemonSetForeground deletes the specified DaemonSet in foreground mode; i.e. it blocks until/makes sure all the managed Pods are deleted
func DeleteDaemonSetForeground(client clientset.Interface, namespace, name string) error {
foregroundDelete := metav1.DeletePropagationForeground
deleteOptions := &metav1.DeleteOptions{
PropagationPolicy: &foregroundDelete,
}
return client.AppsV1().DaemonSets(namespace).Delete(name, deleteOptions)
}
// DeleteDeploymentForeground deletes the specified Deployment in foreground mode; i.e. it blocks until/makes sure all the managed Pods are deleted
func DeleteDeploymentForeground(client clientset.Interface, namespace, name string) error {
foregroundDelete := metav1.DeletePropagationForeground
deleteOptions := &metav1.DeleteOptions{
PropagationPolicy: &foregroundDelete,
}
return client.AppsV1().Deployments(namespace).Delete(name, deleteOptions)
}
// CreateOrUpdateRole creates a Role if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateRole(client clientset.Interface, role *rbac.Role) error {
if _, err := client.RbacV1().Roles(role.ObjectMeta.Namespace).Create(role); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create RBAC role")
}
if _, err := client.RbacV1().Roles(role.ObjectMeta.Namespace).Update(role); err != nil {
return errors.Wrap(err, "unable to update RBAC role")
}
}
return nil
}
// CreateOrUpdateRoleBinding creates a RoleBinding if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateRoleBinding(client clientset.Interface, roleBinding *rbac.RoleBinding) error {
if _, err := client.RbacV1().RoleBindings(roleBinding.ObjectMeta.Namespace).Create(roleBinding); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create RBAC rolebinding")
}
if _, err := client.RbacV1().RoleBindings(roleBinding.ObjectMeta.Namespace).Update(roleBinding); err != nil {
return errors.Wrap(err, "unable to update RBAC rolebinding")
}
}
return nil
}
// CreateOrUpdateClusterRole creates a ClusterRole if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateClusterRole(client clientset.Interface, clusterRole *rbac.ClusterRole) error {
if _, err := client.RbacV1().ClusterRoles().Create(clusterRole); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create RBAC clusterrole")
}
if _, err := client.RbacV1().ClusterRoles().Update(clusterRole); err != nil {
return errors.Wrap(err, "unable to update RBAC clusterrole")
}
}
return nil
}
// CreateOrUpdateClusterRoleBinding creates a ClusterRoleBinding if the target resource doesn't exist. If the resource exists already, this function will update the resource instead.
func CreateOrUpdateClusterRoleBinding(client clientset.Interface, clusterRoleBinding *rbac.ClusterRoleBinding) error {
if _, err := client.RbacV1().ClusterRoleBindings().Create(clusterRoleBinding); err != nil {
if !apierrors.IsAlreadyExists(err) {
return errors.Wrap(err, "unable to create RBAC clusterrolebinding")
}
if _, err := client.RbacV1().ClusterRoleBindings().Update(clusterRoleBinding); err != nil {
return errors.Wrap(err, "unable to update RBAC clusterrolebinding")
}
}
return nil
}
// PatchNodeOnce executes patchFn on the node object found by the node name.
// This is a condition function meant to be used with wait.Poll. false, nil
// implies it is safe to try again, an error indicates no more tries should be
// made and true indicates success.
func PatchNodeOnce(client clientset.Interface, nodeName string, patchFn func(*v1.Node)) func() (bool, error) {
return func() (bool, error) {
// First get the node object
n, err := client.CoreV1().Nodes().Get(nodeName, metav1.GetOptions{})
if err != nil {
// TODO this should only be for timeouts
return false, nil
}
// The node may appear to have no labels at first,
// so we wait for it to get hostname label.
if _, found := n.ObjectMeta.Labels[kubeletapis.LabelHostname]; !found {
return false, nil
}
oldData, err := json.Marshal(n)
if err != nil {
return false, errors.Wrapf(err, "failed to marshal unmodified node %q into JSON", n.Name)
}
// Execute the mutating function
patchFn(n)
newData, err := json.Marshal(n)
if err != nil {
return false, errors.Wrapf(err, "failed to marshal modified node %q into JSON", n.Name)
}
patchBytes, err := strategicpatch.CreateTwoWayMergePatch(oldData, newData, v1.Node{})
if err != nil {
return false, errors.Wrap(err, "failed to create two way merge patch")
}
if _, err := client.CoreV1().Nodes().Patch(n.Name, types.StrategicMergePatchType, patchBytes); err != nil {
// TODO also check for timeouts
if apierrors.IsConflict(err) {
fmt.Println("[patchnode] Temporarily unable to update node metadata due to conflict (will retry)")
return false, nil
}
return false, errors.Wrapf(err, "error patching node %q through apiserver", n.Name)
}
return true, nil
}
}
// PatchNode tries to patch a node using patchFn for the actual mutating logic.
// Retries are provided by the wait package.
func PatchNode(client clientset.Interface, nodeName string, patchFn func(*v1.Node)) error {
// wait.Poll will rerun the condition function every interval function if
// the function returns false. If the condition function returns an error
// then the retries end and the error is returned.
return wait.Poll(constants.APICallRetryInterval, constants.PatchNodeTimeout, PatchNodeOnce(client, nodeName, patchFn))
}