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GLView.h
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GLView.h
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#ifndef GLVIEW_H
#define GLVIEW_H
#include "View.h"
#include "World.h"
class GLView;
extern GLView* GLVIEW;
void gl_processNormalKeys(unsigned char key, int x, int y);
void gl_processMouse(int button, int state, int x, int y);
void gl_processMouseActiveMotion(int x, int y);
void gl_changeSize(int w, int h);
void gl_handleIdle();
void gl_renderScene();
class GLView : public View
{
public:
GLView(World* w);
virtual ~GLView();
virtual void drawAgent(const Agent &a);
virtual void drawFood(int x, int y, float quantity);
virtual void drawMisc();
void setWorld(World* w);
//GLUT functions
void processNormalKeys(unsigned char key, int x, int y);
void processMouse(int button, int state, int x, int y);
void processMouseActiveMotion(int x, int y);
void changeSize(int w, int h);
void handleIdle();
void renderScene();
private:
World *world;
bool paused;
bool draw;
int skipdraw;
bool drawfood;
char buf[100];
char buf2[10];
int modcounter;
int lastUpdate;
int frames;
float scalemult;
float xtranslate, ytranslate;
int downb[3];
int mousex, mousey;
int following;
};
#endif // GLVIEW_H