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Describe the bug
After the load screen completes. The player perspective shows onscreen for a few frames before it cuts to black to begin the world fade-in.
To Reproduce
Steps to reproduce the behavior:
Load a game level either by warping or loading a save game.
After the load screen completes, observe the rendered output onscreen
Expected behavior
After the load screen completes, the first frames should be solid black. The FadeOverlayManager should then kick in and fade into the actual gameplay.
The text was updated successfully, but these errors were encountered:
Describe the bug
After the load screen completes. The player perspective shows onscreen for a few frames before it cuts to black to begin the world fade-in.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
After the load screen completes, the first frames should be solid black. The FadeOverlayManager should then kick in and fade into the actual gameplay.
The text was updated successfully, but these errors were encountered: