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pool_single.go
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/
pool_single.go
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package pool
type SingleConnPool struct {
cn *Conn
}
var _ Pooler = (*SingleConnPool)(nil)
func NewSingleConnPool(cn *Conn) *SingleConnPool {
return &SingleConnPool{
cn: cn,
}
}
func (p *SingleConnPool) NewConn() (*Conn, error) {
panic("not implemented")
}
func (p *SingleConnPool) CloseConn(*Conn) error {
panic("not implemented")
}
func (p *SingleConnPool) Get() (*Conn, bool, error) {
return p.cn, false, nil
}
func (p *SingleConnPool) Put(cn *Conn) error {
if p.cn != cn {
panic("p.cn != cn")
}
return nil
}
func (p *SingleConnPool) Remove(cn *Conn) error {
if p.cn != cn {
panic("p.cn != cn")
}
return nil
}
func (p *SingleConnPool) Len() int {
return 1
}
func (p *SingleConnPool) FreeLen() int {
return 0
}
func (p *SingleConnPool) Stats() *Stats {
return nil
}
func (p *SingleConnPool) Close() error {
return nil
}