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Steam Importer Hangs on FileNotFoundError #102
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Hi, this should be fixed in the latest version. Could you update and see if the issue still persists? |
There isn't an update available on Flathub, and there aren't any changes on any branches at the time of writing. Is there somewhere else you placed your changes? |
Are you on version 1.5.4? |
Currently on 1.5.3 via Flathub, but no updates are available. I did see that you updated the gali-importer-structure branch recently. Would you like me to build from source from that branch? |
No, the changes are on Flathub. You could try to update via |
Just got the changes, and they work. Thanks for the response! Closing issue. |
Describe the bug
When running the steam importer, the loading bar hangs, and the application logs show that a FileNotFoundError occurs. The program hangs on a single occurrence. This occurs when a path mentioned in Steam's libraryfolders.vdf does not exist anymore.
To Reproduce
Steps to reproduce the behavior:
Expected behavior
The program should continue to iterate even with a FileNotFoundError. It should pass past that path and continue to the next.
Screenshots
Same image, but on Imgur
System (please complete the following information):
Additional context
Steam apparently keeps track of library folders in locations that no longer exist, such as external media drives, so that they show up in Steam when reconnected. My use case here is that the folders cannot be removed from the library list as I have moved the mount location of the external drives.
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