Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Add Resource tracking to Map Singleton #16

Closed
krogenth opened this issue Jan 23, 2022 · 0 comments
Closed

Add Resource tracking to Map Singleton #16

krogenth opened this issue Jan 23, 2022 · 0 comments
Labels
enhancement New feature or request wontfix This will not be worked on

Comments

@krogenth
Copy link
Owner

We'll want to keep track of what resources are on the game map and where they are located. For Map initialization, we will want to retrieve and store all Minerals and Geysers in the match. To do this, we can use BWAPI::Game::getStaticMinerals and BWAPI::Game::getStaticGeysers to retrieve the full listing of resources.

For Mineral patches that we cannot see, we may not get an event trigger of that Mineral patch being mined out. Though it should be a very low probability that we take a base another player has mined out or used in general.

@krogenth krogenth added the enhancement New feature or request label Jan 23, 2022
@krogenth krogenth added the wontfix This will not be worked on label Feb 9, 2022
@krogenth krogenth closed this as completed Feb 9, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
enhancement New feature or request wontfix This will not be worked on
Projects
None yet
Development

No branches or pull requests

1 participant