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Add Resource tracking to Map Singleton #16

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krogenth opened this issue Jan 23, 2022 · 0 comments
Closed

Add Resource tracking to Map Singleton #16

krogenth opened this issue Jan 23, 2022 · 0 comments
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enhancement New feature or request wontfix This will not be worked on

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@krogenth
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We'll want to keep track of what resources are on the game map and where they are located. For Map initialization, we will want to retrieve and store all Minerals and Geysers in the match. To do this, we can use BWAPI::Game::getStaticMinerals and BWAPI::Game::getStaticGeysers to retrieve the full listing of resources.

For Mineral patches that we cannot see, we may not get an event trigger of that Mineral patch being mined out. Though it should be a very low probability that we take a base another player has mined out or used in general.

@krogenth krogenth added the enhancement New feature or request label Jan 23, 2022
@krogenth krogenth added this to To Do in AdditionalPylons via automation Jan 23, 2022
@krogenth krogenth added the wontfix This will not be worked on label Feb 9, 2022
@krogenth krogenth closed this as completed Feb 9, 2022
AdditionalPylons automation moved this from To Do to Done Feb 9, 2022
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Labels
enhancement New feature or request wontfix This will not be worked on
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