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So a smoke effect like the SRB smoke, that has world velocity (so that it persists) is kind of difficult to work with and has high performance impact (however for a kerolox plume it doesnt need to as dense I guess).
I am looking at some enhancements for kerolox plumes for the next version of BDB and will likely port any improvements over. I will consider making one kerolox plume with a faint trailing exhaust IF I can come up with a nice effect and configure it to look attractive.
My last attempt went horribly wrong but that was some time ago. Let's see how it goes next time but might be a little while before I can get to this.
I would Like to see some Faint Kerolox Exhaust smoke.
If you have seen a Saturn V launch On youtube, You have seen some dark, faint smoke after the plume.
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